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Age old question: Handling of prisoners
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<blockquote data-quote="Viktyr Gehrig" data-source="post: 5524010" data-attributes="member: 9249"><p>First things first, I would like to apologize. I am being overly aggressive, and I have little excuse for doing so except that I've been involved in a number of alignment threads recently with people who seemingly enjoy stripping Paladins of their powers at the drop of the hat. I've been projecting that onto your arguments, and I shouldn't be.</p><p></p><p></p><p></p><p>Yes, I can see that. The issues with the goblins aside, the PCs have been particularly callous in their actions, and if it is intended that the same rules apply to goblins as apply to humans, then the PCs' treatment of the goblins was inexcusable. My objection stems from the perception that you have been unclear-- deliberately unclear-- as to whether or not that is the case.</p><p></p><p></p><p></p><p>Yes, that would strike me as appropriate. If the PCs aren't behaving as the deity prefers, it makes sense to me for the deity to make his intentions clear; I was operating under the impression that you had no intention of doing that.</p><p></p><p></p><p></p><p>Heh. I actually hold that up as the difference between Good and Exalted characters in my games. Merely Good characters can accept that they do the right thing <strong>most</strong> of the time and forgive themselves when they don't. Exalted characters agonize over their mistakes until they've found a way to make them right.</p><p></p><p>It makes a lot more sense to me than the "exalted" vows in the <em>Book of Exalted Deeds</em> that have nothing whatsoever to do with Goodness.</p><p></p><p></p><p></p><p>My point is, if you can't tell that something is a person and you aren't given any moral guidance on this point, you can't very well be held accountable for treating it as less than a person. It is not reasonable to assume that Good characters will treat <strong>everything</strong> like a person until they are given reason not to, especially given the impossibility of proving a negative.</p><p></p><p>That being said, from what you've described, I think you've given enough evidence that Goblins are at least <strong>potentially</strong> people that the PCs should be given pause.</p><p></p><p></p><p></p><p>That's certainly fair. But I think making a definitive statement to that effect means that you have to answer questions which you have said you deliberately refuse to answer; I don't have an objection to your moral standards, just the seeming contradiction between enforcing those moral standards and refusing to specify them. I would generally rule the same way about the incident with the wounded goblins and the human prisoner, as long as the players had been given enough information to make informed decisions about their conduct.</p></blockquote><p></p>
[QUOTE="Viktyr Gehrig, post: 5524010, member: 9249"] First things first, I would like to apologize. I am being overly aggressive, and I have little excuse for doing so except that I've been involved in a number of alignment threads recently with people who seemingly enjoy stripping Paladins of their powers at the drop of the hat. I've been projecting that onto your arguments, and I shouldn't be. Yes, I can see that. The issues with the goblins aside, the PCs have been particularly callous in their actions, and if it is intended that the same rules apply to goblins as apply to humans, then the PCs' treatment of the goblins was inexcusable. My objection stems from the perception that you have been unclear-- deliberately unclear-- as to whether or not that is the case. Yes, that would strike me as appropriate. If the PCs aren't behaving as the deity prefers, it makes sense to me for the deity to make his intentions clear; I was operating under the impression that you had no intention of doing that. Heh. I actually hold that up as the difference between Good and Exalted characters in my games. Merely Good characters can accept that they do the right thing [b]most[/b] of the time and forgive themselves when they don't. Exalted characters agonize over their mistakes until they've found a way to make them right. It makes a lot more sense to me than the "exalted" vows in the [i]Book of Exalted Deeds[/i] that have nothing whatsoever to do with Goodness. My point is, if you can't tell that something is a person and you aren't given any moral guidance on this point, you can't very well be held accountable for treating it as less than a person. It is not reasonable to assume that Good characters will treat [b]everything[/b] like a person until they are given reason not to, especially given the impossibility of proving a negative. That being said, from what you've described, I think you've given enough evidence that Goblins are at least [b]potentially[/b] people that the PCs should be given pause. That's certainly fair. But I think making a definitive statement to that effect means that you have to answer questions which you have said you deliberately refuse to answer; I don't have an objection to your moral standards, just the seeming contradiction between enforcing those moral standards and refusing to specify them. I would generally rule the same way about the incident with the wounded goblins and the human prisoner, as long as the players had been given enough information to make informed decisions about their conduct. [/QUOTE]
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Age old question: Handling of prisoners
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