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Community
General Tabletop Discussion
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Age old question: Handling of prisoners
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<blockquote data-quote="Tharkon" data-source="post: 5525976" data-attributes="member: 6674292"><p>You and your DM should read [FONT=&quot]Paladin’s Code (Quintessential Paladin II, page 88), and agree on a code before the creation of the Paladin character.[/FONT] </p><p></p><p></p><p></p><p>If they were strongly good-aligned they could spend a cure minor wounds and thus save a human life. Isn't every human life, even an evil one, word more than a single orison? Or even then, a DC 15 Heal check (with a +2 bonus of another character can make a DC 10 Heal check), would work as well.</p><p></p><p></p><p></p><p>If they are of different alignments yet never get into an argument about it then something is wrong. If they get along all the time they're probably the same alignment. If they're not the same alignment, they're bound to get into an argument about it. Although it might also be that the different players have different concepts about morality and ethics. I read about this in the Quintessential Paladin II as well, what is evil and what isn't. Especially important when your players can Detect Evil at will. Personally I think even a neutral character wouldn't kill another human being if that particular being posed no immediate threat. But he wouldn't go out of his way to save his life if it had not benefit for himself either. Then again, he could also be neutral cause he does either of the two half of the times, in which case he is probably insane and that would fit Chaotic Neutral (not implying all Chaotic Neutral characters are insane).</p><p></p><p>In all of these cases it comes down to making sure all players and the DM are equally aware of and agree on what is considered moral or ethical and what is not, otherwise alignment becomes a big haze.</p><p></p><p>You could also reverse the entire thing and set some rules, evaluate the PCs and their behavior and then assign them an alignment.</p></blockquote><p></p>
[QUOTE="Tharkon, post: 5525976, member: 6674292"] You and your DM should read [FONT="]Paladin’s Code (Quintessential Paladin II, page 88), and agree on a code before the creation of the Paladin character.[/FONT] If they were strongly good-aligned they could spend a cure minor wounds and thus save a human life. Isn't every human life, even an evil one, word more than a single orison? Or even then, a DC 15 Heal check (with a +2 bonus of another character can make a DC 10 Heal check), would work as well. If they are of different alignments yet never get into an argument about it then something is wrong. If they get along all the time they're probably the same alignment. If they're not the same alignment, they're bound to get into an argument about it. Although it might also be that the different players have different concepts about morality and ethics. I read about this in the Quintessential Paladin II as well, what is evil and what isn't. Especially important when your players can Detect Evil at will. Personally I think even a neutral character wouldn't kill another human being if that particular being posed no immediate threat. But he wouldn't go out of his way to save his life if it had not benefit for himself either. Then again, he could also be neutral cause he does either of the two half of the times, in which case he is probably insane and that would fit Chaotic Neutral (not implying all Chaotic Neutral characters are insane). In all of these cases it comes down to making sure all players and the DM are equally aware of and agree on what is considered moral or ethical and what is not, otherwise alignment becomes a big haze. You could also reverse the entire thing and set some rules, evaluate the PCs and their behavior and then assign them an alignment. [/QUOTE]
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Age old question: Handling of prisoners
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