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Age old question: Handling of prisoners
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<blockquote data-quote="Celebrim" data-source="post: 5527240" data-attributes="member: 4937"><p>It would say she is Evil. She would say, "Yes, but Evil is good." Just because you agree to the label doesn't mean you agree to its normative value. She would say, "The alignment commonly called evil is the one which describes the proper way to behave."</p><p></p><p></p><p></p><p>In some cases, yes. However, as the case of the commoners poisoning you in your sleep should suggest, you can't in fact do whatever you want without retribution in my games.</p><p></p><p></p><p></p><p>I'm not sure that I agree. However, it's not worth arguing over.</p><p></p><p></p><p></p><p>Spellcasters above 9th level are assumed to be extraordinarily rare in my world. While its concievable that a good one might make it his lifes work to go around putting permenent anti-magic fields up in prisons, its equally concievable that another one might make it his life work to go around destroying same. Since destrutruction is easier than creation, it would take only a small percentage of spellcasters motivated to destruction to largely overwhelm the ones motivated to create. Hense, you would expect that in the vast majority of cases, such institutions wouldn't exist. Which isn't to say that they don't, but that they are rare and confined to the few areas where high level spellcasters aren't virtually unknown.</p><p></p><p>Given the general fear of the populace of arcane spellcasters, there is an additional factor weighing against your theory. Any spellcaster of any alignment would have to consider whether or not such a prison would ultimately contain its maker. Afterall, a prison is only as just as the magistrates who put it to use.</p><p></p><p>I should also say that long term imprisonment is a fairly rare punishment. Prisoners are usually flogged for minor crimes, sold into slavery or banished for more severe ones, and executed otherwise. Long term imprisonment is generally confined to political prisoners.</p><p></p><p>You are correct that even harsh precautions are of little avail against a high level character with Silent and Still metamagic feats. Hense, the further reason for fear. However, they are at least somewhat effective. And the general understanding that society is experienced with dealing with problems of the sort the PC's could make, helps impress upon the players that they can't get away with everything. </p><p></p><p></p><p></p><p>Not that I can tell. I'm not sure really what the motivating force is here, but I'm inclined to feel that it isn't a rational one. For example, I've made it clear that full XP is forth coming as a result of victory whether or not the NPC dies. They've exhibited the same behavior in cases where a prisoner was a significant logistic burden, and when a prisoner was no logistic burden. They've exibited the same behavior when the prisoner was important and dangerous, and when the prisoner was little threat and merely a minion.</p><p></p><p>So far, only one prisoner (a bandit) has managed to avoid getting murdered after falling into their hands. I'm not entirely sure what he did to earn parole but I am probably going to see if I can replicate the experiment to see if I can get some more data.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5527240, member: 4937"] It would say she is Evil. She would say, "Yes, but Evil is good." Just because you agree to the label doesn't mean you agree to its normative value. She would say, "The alignment commonly called evil is the one which describes the proper way to behave." In some cases, yes. However, as the case of the commoners poisoning you in your sleep should suggest, you can't in fact do whatever you want without retribution in my games. I'm not sure that I agree. However, it's not worth arguing over. Spellcasters above 9th level are assumed to be extraordinarily rare in my world. While its concievable that a good one might make it his lifes work to go around putting permenent anti-magic fields up in prisons, its equally concievable that another one might make it his life work to go around destroying same. Since destrutruction is easier than creation, it would take only a small percentage of spellcasters motivated to destruction to largely overwhelm the ones motivated to create. Hense, you would expect that in the vast majority of cases, such institutions wouldn't exist. Which isn't to say that they don't, but that they are rare and confined to the few areas where high level spellcasters aren't virtually unknown. Given the general fear of the populace of arcane spellcasters, there is an additional factor weighing against your theory. Any spellcaster of any alignment would have to consider whether or not such a prison would ultimately contain its maker. Afterall, a prison is only as just as the magistrates who put it to use. I should also say that long term imprisonment is a fairly rare punishment. Prisoners are usually flogged for minor crimes, sold into slavery or banished for more severe ones, and executed otherwise. Long term imprisonment is generally confined to political prisoners. You are correct that even harsh precautions are of little avail against a high level character with Silent and Still metamagic feats. Hense, the further reason for fear. However, they are at least somewhat effective. And the general understanding that society is experienced with dealing with problems of the sort the PC's could make, helps impress upon the players that they can't get away with everything. Not that I can tell. I'm not sure really what the motivating force is here, but I'm inclined to feel that it isn't a rational one. For example, I've made it clear that full XP is forth coming as a result of victory whether or not the NPC dies. They've exhibited the same behavior in cases where a prisoner was a significant logistic burden, and when a prisoner was no logistic burden. They've exibited the same behavior when the prisoner was important and dangerous, and when the prisoner was little threat and merely a minion. So far, only one prisoner (a bandit) has managed to avoid getting murdered after falling into their hands. I'm not entirely sure what he did to earn parole but I am probably going to see if I can replicate the experiment to see if I can get some more data. [/QUOTE]
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