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Age old question: Handling of prisoners
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<blockquote data-quote="Viktyr Gehrig" data-source="post: 5527522" data-attributes="member: 9249"><p>Okay, I didn't know that. In that case, they may not even be aware that dynamics other than "destroy evil" are available, and it might be worth your time to talk about that with them. On the other hand, I stand by my assertion that you are forcing their hand considerably by your choice of villains; however "understandable" her motivations may have been in your mind, she doesn't present anything to the PCs but an urgent threat that must be destroyed immediately, and the attitude of the "goodly" NPCs supports that.</p><p></p><p></p><p></p><p>I can agree with both of those notions. The vast majority of people are Neutral, but consider themselves Good, and an even greater majority of the people who are actually Evil <strong>also</strong> consider themselves Good.</p><p></p><p>On the other hand, I still think a lot of the behavior you're labeling as "bloodthirsty" on their part is completely and totally justified, and that even the most saintly of Paladins would agree with them, at least as far as your cult leader is concerned. The fact that she's a hero in her own mind and that she has her reasons for acting as she has does nothing to diminish this; like I said, <strong>everyone</strong> believes they're Good.</p><p></p><p>If your standards for Good are so high that we as human beings cannot even <strong>relate</strong> to them, you are effectively eliminating Good as an option for your players. If being Good forces them to behave in a fashion that staggers the imagination-- such as showing mercy to the cult leader-- then nobody is going to play Good.</p><p></p><p></p><p></p><p>Unless that incapacitated opponent is so damned Evil that they're all thinking the same thing.</p><p></p><p></p><p></p><p>You realize that this does not, in even the slightest capacity, make her more sympathetic? Human frailty can be explained and forgiven, but a person who does Evil out of moral conviction and who shows no remorse cannot.</p></blockquote><p></p>
[QUOTE="Viktyr Gehrig, post: 5527522, member: 9249"] Okay, I didn't know that. In that case, they may not even be aware that dynamics other than "destroy evil" are available, and it might be worth your time to talk about that with them. On the other hand, I stand by my assertion that you are forcing their hand considerably by your choice of villains; however "understandable" her motivations may have been in your mind, she doesn't present anything to the PCs but an urgent threat that must be destroyed immediately, and the attitude of the "goodly" NPCs supports that. I can agree with both of those notions. The vast majority of people are Neutral, but consider themselves Good, and an even greater majority of the people who are actually Evil [b]also[/b] consider themselves Good. On the other hand, I still think a lot of the behavior you're labeling as "bloodthirsty" on their part is completely and totally justified, and that even the most saintly of Paladins would agree with them, at least as far as your cult leader is concerned. The fact that she's a hero in her own mind and that she has her reasons for acting as she has does nothing to diminish this; like I said, [b]everyone[/b] believes they're Good. If your standards for Good are so high that we as human beings cannot even [b]relate[/b] to them, you are effectively eliminating Good as an option for your players. If being Good forces them to behave in a fashion that staggers the imagination-- such as showing mercy to the cult leader-- then nobody is going to play Good. Unless that incapacitated opponent is so damned Evil that they're all thinking the same thing. You realize that this does not, in even the slightest capacity, make her more sympathetic? Human frailty can be explained and forgiven, but a person who does Evil out of moral conviction and who shows no remorse cannot. [/QUOTE]
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