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Age old question: Handling of prisoners
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<blockquote data-quote="Jimlock" data-source="post: 5562058" data-attributes="member: 6674931"><p>Even so... the fact that i'm an atheist as a person does not affect my opinion/advice that the players' actions should be viewed and dealt with through a prism of "absolute goodness" in the game (as far as the good aligned PCs that is). </p><p>...I don't know if its their own conscience that should remind them, or the deity itself in some way...</p><p></p><p>Even if there are no repercussions, the (good aligned) PCs should understand... somehow... how the missed the opportunity to do greater good. Even if the player himself doesn't think so its of no importance. His character SHOULD think like this. Players should be reminded that they are supposed to "Roleplay". If a player wants to play a character with his own personal belief system, he should pick his alignment wisely.</p><p>In this case, a player should understand how his good aligned character is affected by such choices. If he disagrees perhaps he should have picked a neutral alignment. </p><p>If your good aligned characters don't see how they should have saved the cultist, it's perhaps that they do not comprehend to its full extent the choice of alignment in the game.</p><p></p><p>IMHO clearing things up with your players is not gonna affect the grey-ness of your campaign, it is merely gonna clear what their character's beliefs are, and if you do not reach an agreement, perhaps you could allow for some alignment changes (once everything is clear).</p><p></p><p>IMO "goodness" in the game is not to be taken as lightly... Actions taken or NOT taken weight heavily on a good aligned character's conscience. A character who cares by "convenience" is, at least, neutral.</p></blockquote><p></p>
[QUOTE="Jimlock, post: 5562058, member: 6674931"] Even so... the fact that i'm an atheist as a person does not affect my opinion/advice that the players' actions should be viewed and dealt with through a prism of "absolute goodness" in the game (as far as the good aligned PCs that is). ...I don't know if its their own conscience that should remind them, or the deity itself in some way... Even if there are no repercussions, the (good aligned) PCs should understand... somehow... how the missed the opportunity to do greater good. Even if the player himself doesn't think so its of no importance. His character SHOULD think like this. Players should be reminded that they are supposed to "Roleplay". If a player wants to play a character with his own personal belief system, he should pick his alignment wisely. In this case, a player should understand how his good aligned character is affected by such choices. If he disagrees perhaps he should have picked a neutral alignment. If your good aligned characters don't see how they should have saved the cultist, it's perhaps that they do not comprehend to its full extent the choice of alignment in the game. IMHO clearing things up with your players is not gonna affect the grey-ness of your campaign, it is merely gonna clear what their character's beliefs are, and if you do not reach an agreement, perhaps you could allow for some alignment changes (once everything is clear). IMO "goodness" in the game is not to be taken as lightly... Actions taken or NOT taken weight heavily on a good aligned character's conscience. A character who cares by "convenience" is, at least, neutral. [/QUOTE]
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Age old question: Handling of prisoners
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