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age progression, my continuing quest.
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<blockquote data-quote="Jacob Marley" data-source="post: 5820888" data-attributes="member: 89537"><p>I'd use the book's starting ages, and then modify them based on how many levels you have already given the NPC. The dice used to modify would be based on race rather than class as follows:</p><ul> <li data-xf-list-type="ul">Dwarf - +d10 years per level above 1st</li> <li data-xf-list-type="ul">Elf - +d12 years per level above 1st</li> <li data-xf-list-type="ul">Gnome - +d8 years per level above 1st</li> <li data-xf-list-type="ul">Halflings - +d6 years per level above 1st</li> <li data-xf-list-type="ul">Half-elves - +d6 years per level above 1st</li> <li data-xf-list-type="ul">Half-orcs - +d4 years per level above 1st</li> <li data-xf-list-type="ul">Humans - +d4 years per level above 1st</li> </ul><p>For example, a 5th level dwarf fighter's age would be determined by adding 40 years (his base age) plus 5d6 (his base modifier) 4d10 (levels above 1st). I would then build the context of his existence around the random results generated here (coupled with other random tables I have on file).</p><p> </p><p>You could also reverse this system using average die rolls to figure out what level a character should be at any given age.</p></blockquote><p></p>
[QUOTE="Jacob Marley, post: 5820888, member: 89537"] I'd use the book's starting ages, and then modify them based on how many levels you have already given the NPC. The dice used to modify would be based on race rather than class as follows: [LIST] [*]Dwarf - +d10 years per level above 1st [*]Elf - +d12 years per level above 1st [*]Gnome - +d8 years per level above 1st [*]Halflings - +d6 years per level above 1st [*]Half-elves - +d6 years per level above 1st [*]Half-orcs - +d4 years per level above 1st [*]Humans - +d4 years per level above 1st [/LIST]For example, a 5th level dwarf fighter's age would be determined by adding 40 years (his base age) plus 5d6 (his base modifier) 4d10 (levels above 1st). I would then build the context of his existence around the random results generated here (coupled with other random tables I have on file). You could also reverse this system using average die rolls to figure out what level a character should be at any given age. [/QUOTE]
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