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<blockquote data-quote="Aldarc" data-source="post: 8434755" data-attributes="member: 5142"><p>I get that stunts are the selling point of the game; however, I also recall players getting into decision paralysis with their stunts. I observed less of that behavior in the playtest with my players than I did prior in the basic rules. That is a good thing, IMHO, as it keeps the game running a bit quicker and smoother. But if you are used to the full gamut of stunts, then I get how greater restrictions would be a negative. </p><p></p><p>I am definitely curious about what has changed between the playtest and publication. For example, the creation of the Envoy put the Rogue class into something of an odd place. There was also some issues that people noticed regarding the power creep between the new races put in the book alongside the old ones, some of which were quite boring in comparison (e.g., halfling, human, etc.).</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8434755, member: 5142"] I get that stunts are the selling point of the game; however, I also recall players getting into decision paralysis with their stunts. I observed less of that behavior in the playtest with my players than I did prior in the basic rules. That is a good thing, IMHO, as it keeps the game running a bit quicker and smoother. But if you are used to the full gamut of stunts, then I get how greater restrictions would be a negative. I am definitely curious about what has changed between the playtest and publication. For example, the creation of the Envoy put the Rogue class into something of an odd place. There was also some issues that people noticed regarding the power creep between the new races put in the book alongside the old ones, some of which were quite boring in comparison (e.g., halfling, human, etc.). [/QUOTE]
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