Doc_Klueless
Doors and Corners
I enjoy the occasional game from the AGE system family of games. But, as with all RPGs, it ain't perfect. So I thought we could share our house rules for the games and why we made them. Maybe spark others with ideas of their own.
House rule:
I use the Escalation die inspired by 13th Age. But instead of giving bonuses to rolls, it gives stunt points.
These stunt points are awarded to the PC regardless of whether or not they roll doubles. If doubles are rolled, these are added to the earned points via the Stunt Die.
Why:
I had a few games where one of my player or myself as a player have rolled very, very few doubles and have missed out on Stunt Goodness. In addition, it reeeeeeally speeds up combat. So the grind that can plague upper level AGE is greatly reduced as the player can up damage and pull off cool stunts way more consistently.
I use one of those photo cubes.
What are your house rules?
House rule:
I use the Escalation die inspired by 13th Age. But instead of giving bonuses to rolls, it gives stunt points.
- On round one: 0 Stunt Points
- On round two and three: 2 Stunt Point
- On rounds four and five: 3 Stunt Points
- On round six+: 4 Stunt Points
These stunt points are awarded to the PC regardless of whether or not they roll doubles. If doubles are rolled, these are added to the earned points via the Stunt Die.
Why:
I had a few games where one of my player or myself as a player have rolled very, very few doubles and have missed out on Stunt Goodness. In addition, it reeeeeeally speeds up combat. So the grind that can plague upper level AGE is greatly reduced as the player can up damage and pull off cool stunts way more consistently.
I use one of those photo cubes.
What are your house rules?