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<blockquote data-quote="the Jester" data-source="post: 627391" data-attributes="member: 1210"><p><strong>Norman and Slouthus</strong></p><p></p><p>"Are you adventurers?"</p><p></p><p>A halfling steps out of the shadows. He's got daggers in his hands with elegantly carved hilts. His head is shaved and smells faintly sweet; it looks oiled. His eyes are sunken in his face and there's a look of such deep horror on him that our heroes are struck dumb by it for a moment. Then, Lester replies, "Yes we are! Who are you?"</p><p></p><p>"You've gotta help me get out of here," Norman squeaks. "There are horrible things up there! Horrible! Ahhh!!!" </p><p></p><p>"What is it, what was done to you?" Horbin asks. "Are you injured?"</p><p></p><p>Norman shudders. "Not physically. They- horrible tentacle things! Ahhh! I... I don't really want to talk about it..."</p><p></p><p>"Well, sure we'll help you," Angel says, extending his greedy hand. The halfling looks at it for a moment.</p><p></p><p>"I have nothing to give you," he says in a quiet voice.</p><p></p><p>"No, it's okay," Lester interrupts. "We'll help you, but you have to help us. Tell us what we're up against."</p><p></p><p>"Yes, what can you tell us?" comes the metallic voice Norman heard earlier. It is the voice of Lester's sword, Felix Optima Maxima.</p><p></p><p>"And what's your name?" adds Orbius.</p><p></p><p>"My name's Norman from Borman," says the halfling. "I'm an adventurer. My group came in here... and... they captured us. The tentacle creatures." He shudders again. "I think my companions are probably dead- or worse. They kept me as a slave for... I don't know how long."</p><p></p><p>"Where are they?" Angel's interest is piqued. He fought an illithid once before, when he was still a woman. Before he was the Angel of Fire. </p><p></p><p>"They're on the next level up. That's where I escaped from." Norman gestures down a hallway. "But it's guarded by some sort of leech creatures."</p><p></p><p>The party huddles together to discuss strategy, leaving the strange halfling out of it for now. "We should go kill the mind flayers," Angel says.</p><p></p><p>"We might not really want to fight a bunch of mind flayers," Zeebo says. "That could be a very dangerous fight." </p><p></p><p>"Why don't we explore this level a little first?" suggests Grumpy, his tail twitching. "We really don't want a bunch of stuff coming in behind us and cutting off our retreat."</p><p></p><p>"Another good point," says Horbin.</p><p></p><p>Thus decided, the party moves along away from Norman's directions. The halfling accompanies them; he wants nothing more than to get out of this horrid place, but he knows that to survive he likely needs aid. He's definitely glad that they aren't going after the illithids; he's certain that that way lies only thralldom and doom.</p><p></p><p>Lester leads the party down a hall and opens the first door he finds. There's a huge, patchy-skinned snake in there, half out of a pool of bile. It's mouth is full of foul yellow froth. Fortunately, it's dead. The human turns to look at them as the door swings open.</p><p></p><p>"Who are you?" calls Lester. </p><p></p><p>"Are you friend or foe?" shouts Sheva.</p><p></p><p>The man has blond hair and is fairly handsome. He's probably pushing forty. He says, "My name is Slouthus. I'm an adventurer... and a friend, if you'll have one." He smiles. </p><p></p><p>"Well, what do you do?" asks Horbin. Slouthus doesn't seem to be armed or armored.</p><p></p><p>"I'm a sorcerer," the human says, still smiling. He seems to have a sort of radiant charisma. "As I said, I'm an adventurer, and I'm here basically in search of adventure."</p><p></p><p>Another hurried conference ensues, and the party decides that, though they don't trust this guy, it's better to keep him where they can keep an eye on him than to have him elsewhere.</p><p></p><p>The group continues and spreads along a long passage that ends in a door, various members looking down neighboring halls simultaneously. Lester looks at the door; it's formidable looking, made entirely of iron. "Hey, Sheva, do you wanna look this over for traps?" he calls, and she starts forward. </p><p></p><p>"I can do that too," Norman offers. He seems eager to ingratiate himself with the party.</p><p></p><p>First Sheva and then Norman examines the iron door for traps. Finding nothing, they move back and Lester attempts to open it but finds it locked. It doesn't look feasible to break it down, so Lester <em>stone shapes</em> a way past it. The hole is fairly small, however, and anyone crawling through it would be in a fairly awkward position if attacked from without. </p><p></p><p>"Hey, halfling," Lester says.</p><p></p><p></p><p></p><p></p><p></p><p><em><strong>Next Time:</strong></em> The jail, the ghost, and the prisoner!</p></blockquote><p></p>
[QUOTE="the Jester, post: 627391, member: 1210"] [b]Norman and Slouthus[/b] "Are you adventurers?" A halfling steps out of the shadows. He's got daggers in his hands with elegantly carved hilts. His head is shaved and smells faintly sweet; it looks oiled. His eyes are sunken in his face and there's a look of such deep horror on him that our heroes are struck dumb by it for a moment. Then, Lester replies, "Yes we are! Who are you?" "You've gotta help me get out of here," Norman squeaks. "There are horrible things up there! Horrible! Ahhh!!!" "What is it, what was done to you?" Horbin asks. "Are you injured?" Norman shudders. "Not physically. They- horrible tentacle things! Ahhh! I... I don't really want to talk about it..." "Well, sure we'll help you," Angel says, extending his greedy hand. The halfling looks at it for a moment. "I have nothing to give you," he says in a quiet voice. "No, it's okay," Lester interrupts. "We'll help you, but you have to help us. Tell us what we're up against." "Yes, what can you tell us?" comes the metallic voice Norman heard earlier. It is the voice of Lester's sword, Felix Optima Maxima. "And what's your name?" adds Orbius. "My name's Norman from Borman," says the halfling. "I'm an adventurer. My group came in here... and... they captured us. The tentacle creatures." He shudders again. "I think my companions are probably dead- or worse. They kept me as a slave for... I don't know how long." "Where are they?" Angel's interest is piqued. He fought an illithid once before, when he was still a woman. Before he was the Angel of Fire. "They're on the next level up. That's where I escaped from." Norman gestures down a hallway. "But it's guarded by some sort of leech creatures." The party huddles together to discuss strategy, leaving the strange halfling out of it for now. "We should go kill the mind flayers," Angel says. "We might not really want to fight a bunch of mind flayers," Zeebo says. "That could be a very dangerous fight." "Why don't we explore this level a little first?" suggests Grumpy, his tail twitching. "We really don't want a bunch of stuff coming in behind us and cutting off our retreat." "Another good point," says Horbin. Thus decided, the party moves along away from Norman's directions. The halfling accompanies them; he wants nothing more than to get out of this horrid place, but he knows that to survive he likely needs aid. He's definitely glad that they aren't going after the illithids; he's certain that that way lies only thralldom and doom. Lester leads the party down a hall and opens the first door he finds. There's a huge, patchy-skinned snake in there, half out of a pool of bile. It's mouth is full of foul yellow froth. Fortunately, it's dead. The human turns to look at them as the door swings open. "Who are you?" calls Lester. "Are you friend or foe?" shouts Sheva. The man has blond hair and is fairly handsome. He's probably pushing forty. He says, "My name is Slouthus. I'm an adventurer... and a friend, if you'll have one." He smiles. "Well, what do you do?" asks Horbin. Slouthus doesn't seem to be armed or armored. "I'm a sorcerer," the human says, still smiling. He seems to have a sort of radiant charisma. "As I said, I'm an adventurer, and I'm here basically in search of adventure." Another hurried conference ensues, and the party decides that, though they don't trust this guy, it's better to keep him where they can keep an eye on him than to have him elsewhere. The group continues and spreads along a long passage that ends in a door, various members looking down neighboring halls simultaneously. Lester looks at the door; it's formidable looking, made entirely of iron. "Hey, Sheva, do you wanna look this over for traps?" he calls, and she starts forward. "I can do that too," Norman offers. He seems eager to ingratiate himself with the party. First Sheva and then Norman examines the iron door for traps. Finding nothing, they move back and Lester attempts to open it but finds it locked. It doesn't look feasible to break it down, so Lester [i]stone shapes[/i] a way past it. The hole is fairly small, however, and anyone crawling through it would be in a fairly awkward position if attacked from without. "Hey, halfling," Lester says. [i][b]Next Time:[/b][/i] The jail, the ghost, and the prisoner! [/QUOTE]
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