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Agents of Chaos (Final Update!)
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<blockquote data-quote="the Jester" data-source="post: 681286" data-attributes="member: 1210"><p><strong>Re: OOOH!</strong></p><p></p><p></p><p></p><p>Well, the only things active were Alcar's holy aura and a few psionics that Angelfire had activated when he briefly flew away (he gave me a list). But of course, there's more to come before all is said and done with this battle- as you'll see soon! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p></p><p>Well... heh... funny you should mention Alcar flying off and summoning some allies... >ahem< Nothing to see here, nothing to see! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>Sure, I'll try to post things as time allows and as I have the proper info in front of me. </p><p></p><p>The <em>cloak of Jerakai</em> allows its wearer to activate a <em>Jerakai's embrace</em> spell (iirc) 1/day... said spell gives you an extra set of arms, basically. Here's the text of the spell (which may need revision when 3.5 comes out)...</p><p></p><p><strong>JERAKAI’S EMBRACE</strong></p><p>Transmutation</p><p>Level: Wiz/Sor 3, Brd 4</p><p>Components: M, S</p><p>Casting Time: 1 action</p><p>Range: Personal </p><p>Target: You</p><p>Duration: 1 round/level</p><p></p><p>This spell grants the recipient a set of two extra forelimbs, usually arms, usable for anything the original limbs could do. You can take an extra partial action with your extra set of arms with no penalties, although your choices are slightly limited. You can only take such an action that can be performed by a single set of arms; you can’t cast extra spells through the arms, even if one spell is verbal only and the other is somatic only. The arms are identical to your originals; they have the same claws, strength, dexterity, etc as you do.</p><p></p><p>While you have the extra arms you gain a +4 circumstance bonus to climb, intimidate, escape artist, tumble and use rope checks. You suffer no penalty for taking a single attack with your extra set of arms (generally you can only take more if you have improved two-weapon fighting or better).</p><p></p><p>Material component: an octopus tentacle.</p><p></p><p></p><p></p><p>Some of the other interesting things in the party... hm, okay, let's see if Lester will post stats on the Airsword, Felix Optima Maxima, etc. </p><p></p><p>Chaos traits: good lord, some of them (Lester) have been exposed to Chaos so much it isn't even funny. Off the top of my head, here's a few of the more obvious or memorable Chaos traits they have:</p><p></p><p><em>Lester:</em> Missing an arm that can't be regrown or easily compensated for; used to have a third eye in the center of his forehead that was caused by contact with an alien mind that made a fungus grow on his brain (the party he was with at the time had to shrink down and enter his head to kill it); bat wings; gills. Um, I'm sure there are several more, plus his traits from Warrior of Chaos levels include fast healing (1, I think- he may have gotten it more than once, though) and lawbane twice (which stacks- gives him a total of +4 profane bonus on attacks and saves vs. lawful creatures or spells with the Lawful descriptor; +2d6 damage vs. lawful creatures). I think his stats have gone both up and down from Chaos effects, too.</p><p></p><p><em>Sheva:</em> Sheva's got a nonfunctional eye in the back of her head.</p><p></p><p><em>Angelfire:</em> Angelfire changed into a man, gained the fire subtype, and (I think) had some ability mods.</p><p></p><p><em>Zeebo:</em> Zeebo has been blessed by Chaos with enormous fertility... as you'll see in updates that are soon to come.</p><p></p><p><em>Sybele:</em> Gained the earth subtype. </p><p></p><p>There's more, of course, but I can't recall off hand what everyone's gotten- about half are good and half are bad, but the party seems to have lucked out a lot with their Chaos experiences. </p><p></p><p>Well, I was gonna post another update tonight but I think it's going to have to wait- it's late, I have to get up early, and this reply's taken up enough time that I don't think I'll finish it til sometime tomorrow. With luck maybe some of the players will give ya some feedback too. (Lester- how about posting Felix Optima and the Airsword? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p></blockquote><p></p>
[QUOTE="the Jester, post: 681286, member: 1210"] [b]Re: OOOH![/b] Well, the only things active were Alcar's holy aura and a few psionics that Angelfire had activated when he briefly flew away (he gave me a list). But of course, there's more to come before all is said and done with this battle- as you'll see soon! ;) [b][/b] Well... heh... funny you should mention Alcar flying off and summoning some allies... >ahem< Nothing to see here, nothing to see! :D [b][/B] Sure, I'll try to post things as time allows and as I have the proper info in front of me. The [i]cloak of Jerakai[/i] allows its wearer to activate a [i]Jerakai's embrace[/i] spell (iirc) 1/day... said spell gives you an extra set of arms, basically. Here's the text of the spell (which may need revision when 3.5 comes out)... [b]JERAKAI’S EMBRACE[/b] Transmutation Level: Wiz/Sor 3, Brd 4 Components: M, S Casting Time: 1 action Range: Personal Target: You Duration: 1 round/level This spell grants the recipient a set of two extra forelimbs, usually arms, usable for anything the original limbs could do. You can take an extra partial action with your extra set of arms with no penalties, although your choices are slightly limited. You can only take such an action that can be performed by a single set of arms; you can’t cast extra spells through the arms, even if one spell is verbal only and the other is somatic only. The arms are identical to your originals; they have the same claws, strength, dexterity, etc as you do. While you have the extra arms you gain a +4 circumstance bonus to climb, intimidate, escape artist, tumble and use rope checks. You suffer no penalty for taking a single attack with your extra set of arms (generally you can only take more if you have improved two-weapon fighting or better). Material component: an octopus tentacle. Some of the other interesting things in the party... hm, okay, let's see if Lester will post stats on the Airsword, Felix Optima Maxima, etc. Chaos traits: good lord, some of them (Lester) have been exposed to Chaos so much it isn't even funny. Off the top of my head, here's a few of the more obvious or memorable Chaos traits they have: [i]Lester:[/i] Missing an arm that can't be regrown or easily compensated for; used to have a third eye in the center of his forehead that was caused by contact with an alien mind that made a fungus grow on his brain (the party he was with at the time had to shrink down and enter his head to kill it); bat wings; gills. Um, I'm sure there are several more, plus his traits from Warrior of Chaos levels include fast healing (1, I think- he may have gotten it more than once, though) and lawbane twice (which stacks- gives him a total of +4 profane bonus on attacks and saves vs. lawful creatures or spells with the Lawful descriptor; +2d6 damage vs. lawful creatures). I think his stats have gone both up and down from Chaos effects, too. [i]Sheva:[/i] Sheva's got a nonfunctional eye in the back of her head. [i]Angelfire:[/i] Angelfire changed into a man, gained the fire subtype, and (I think) had some ability mods. [i]Zeebo:[/i] Zeebo has been blessed by Chaos with enormous fertility... as you'll see in updates that are soon to come. [i]Sybele:[/i] Gained the earth subtype. There's more, of course, but I can't recall off hand what everyone's gotten- about half are good and half are bad, but the party seems to have lucked out a lot with their Chaos experiences. Well, I was gonna post another update tonight but I think it's going to have to wait- it's late, I have to get up early, and this reply's taken up enough time that I don't think I'll finish it til sometime tomorrow. With luck maybe some of the players will give ya some feedback too. (Lester- how about posting Felix Optima and the Airsword? :) ) [/QUOTE]
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