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Agents of Chaos (Final Update!)
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<blockquote data-quote="the Jester" data-source="post: 755154" data-attributes="member: 1210"><p><strong>Trapped in Bile Mountain</strong></p><p></p><p>Left to their own devices, our heroes rapidly discover that neither teleportation nor trumps will allow them to escape. There are four main halls leading from the room they were initially transported to. One leads to the servant quarters, where they saw the human and the giant, and to Chemnu; the next leads to the room of cages. The third, according to Axon and Axel, leads to the rooms of the other Bile Lords- who may not appreciate intrusion. The final one leads to an unfinished area. "You may go there if you like, but be warned- there are bile beasts of fantastic power there," Axel had warned them. "We cannot guarantee your safety there."</p><p></p><p>Naturally, the party has gone to the unfinished area- or at least far enough down the hall that they're out of sight of the two construct guardians. They have a strategy session, and consider trying to raise the dragon in the cage. Zeebo has a sinking fear that the Bile Lords may have killed the dragon he's looking for, and it might even sort of be <em>his</em> dragon- while guarding the hatching cave of the dragon eggs, Zeebo had... performed experiments on some of the eggs, experiments related to his enormous fertility.</p><p></p><p>The party decides to try to find out what they can about this place with divination magic, now that they're inside it. Orbius casts a <em>legend lore</em> about this level of Bile Mountain, and receives this in response:</p><p></p><p><em>Locked shut tight by epic spells</em></p><p><em>Sealed against intrusion and flight</em></p><p><em>Feeding forever from bilish hells</em></p><p><em>Into the river by Peshan night</em></p><p><em>Beware the Lords of Bile</em></p><p><em>Who feed their needs with misery's gain</em></p><p><em>Their crux is the crystal</em></p><p><em>Destroy it if you can to end the pain.</em></p><p></p><p>Zeebo goes to the cage chamber and sets out to <em>identify</em> the cages, but- as he feared- they are too complex for his spell to decipher. Horbin casts a <em>commune</em> and speaks with deity.</p><p></p><p>Are the Bile Lords native to the Prime Plane? <strong>Yes.</strong></p><p>Where's the crystal? <strong>Unknown.</strong></p><p>Do you know how I can find the crystal? <strong>No.</strong></p><p>Are there are any allies we can make here? <strong>Maybe.</strong></p><p>How might I recognize them? <strong>My enemy's enemy is my friend.</strong></p><p>Are any of the Lords in conflict with each other? <strong>Unknown</strong></p><p>Are any of the Lords' minions in conflict with each other? <strong>No.</strong></p><p>How powerful are the minions compared to the Lords? <strong>Fairly.</strong></p><p>Do I have a chance at dispelling their magic? <strong>Unknown.</strong></p><p>Are the creatures in the cages dead? <strong>Some.</strong></p><p>Can they be healed? <strong>Unnecessary and useless.</strong></p><p>Are they retrievable at all? <strong>Yes.</strong></p><p>Will anything less than a wish or miracle retrieve them? <strong>Yes.</strong></p><p>Will a regenerate help? <strong>No.</strong></p><p></p><p>The group talks over what they've learned. Alcar tries to bend the bars of the cage holding the shriveled celestial, but to no avail. All of the creatures in the cages lie still and unmoving; if any of them are alive, none of them show it. Frustrated, the angel stalks off.</p><p></p><p>Sheva casts a <em>sending</em> to her church on Tirchond, telling the head priest that she and Angelfire are trapped in Bile Mountain and that the entire congregation should pray constantly until they're freed. Then she beats her imp and makes him <em>commune</em> with the infernal powers.</p><p></p><p>Why was the pit fiend in the cage here in Bile Mountain? <strong>It was helping an evil cleric.</strong></p><p>What evil cleric? <strong>Dythax the Bone-Spirited.</strong></p><p>Is there any way to revive the pit fiend? <strong>Yes.</strong></p><p>Who are the Bile Lords? <strong>An ancient, corrupt and mysterious power.</strong></p><p>What are the names of the Bile Lords? <strong>Unknown.</strong></p><p>What became of Dythax? <strong>He died.</strong></p><p></p><p>Since he regenerates, the imp's black eye fades quickly. He stares resentfully at Sheva for a moment after relaying his <em>commune</em> results, then fades back into invisibility. After discussing what they've learned so far, Orbius casts yet another <em>commune</em>.</p><p></p><p>What spell is needed to free the caged creatures? <strong>Several may work.</strong></p><p>What can I use? <strong>Greater Dispelling or Dispel Magic.</strong></p><p>What cleric spells that Horbin could cast would work? <strong>Break Enchantment.</strong></p><p>Do we risk angering the Bile Lords by freeing their prisoners? <strong>Possibly.</strong></p><p>Where was Dythax the Bone-Spirited slain? <strong>On the third level.</strong></p><p>What level are we on now? <strong>Six.</strong></p><p>Which Lord of Bile Mountain would be most eager to have us serve? <strong>Unknown.</strong></p><p>Is there a source of food here? <strong>Not a safe one.</strong></p><p>Will a discern location allow me to find the location of the crystal? <strong>Maybe.</strong></p><p>Is there anyone who could take us safely to the crystal? <strong>No.</strong></p><p>Is the crystal located on level six? <strong>Unknown.</strong></p><p>Who within Bile Mountain knows the location of the crystal? <strong>Unknown.</strong></p><p>Is it at all possible to use Lester's power to dig a way out? <strong>Possible but unlikely.</strong></p><p>Can anyone in the party successfully bring back the dead prisoners? <strong>No.</strong></p><p></p><p>More discussion ensues, and the party decides first to go into the dangerous unfinished section of the level to see what they can find. "Maybe the crystal's hidden there," Zeebo suggests.</p><p></p><p>So they follow the hall down to where it opens into a huge chamber with a hideous monster in it.</p><p></p><p></p><p></p><p></p><p><em><strong>Next Time:</strong></em> The party fights a monster with a 10d12 breath weapon!</p></blockquote><p></p>
[QUOTE="the Jester, post: 755154, member: 1210"] [b]Trapped in Bile Mountain[/b] Left to their own devices, our heroes rapidly discover that neither teleportation nor trumps will allow them to escape. There are four main halls leading from the room they were initially transported to. One leads to the servant quarters, where they saw the human and the giant, and to Chemnu; the next leads to the room of cages. The third, according to Axon and Axel, leads to the rooms of the other Bile Lords- who may not appreciate intrusion. The final one leads to an unfinished area. "You may go there if you like, but be warned- there are bile beasts of fantastic power there," Axel had warned them. "We cannot guarantee your safety there." Naturally, the party has gone to the unfinished area- or at least far enough down the hall that they're out of sight of the two construct guardians. They have a strategy session, and consider trying to raise the dragon in the cage. Zeebo has a sinking fear that the Bile Lords may have killed the dragon he's looking for, and it might even sort of be [i]his[/i] dragon- while guarding the hatching cave of the dragon eggs, Zeebo had... performed experiments on some of the eggs, experiments related to his enormous fertility. The party decides to try to find out what they can about this place with divination magic, now that they're inside it. Orbius casts a [i]legend lore[/i] about this level of Bile Mountain, and receives this in response: [i]Locked shut tight by epic spells Sealed against intrusion and flight Feeding forever from bilish hells Into the river by Peshan night Beware the Lords of Bile Who feed their needs with misery's gain Their crux is the crystal Destroy it if you can to end the pain.[/i] Zeebo goes to the cage chamber and sets out to [i]identify[/i] the cages, but- as he feared- they are too complex for his spell to decipher. Horbin casts a [i]commune[/i] and speaks with deity. Are the Bile Lords native to the Prime Plane? [b]Yes.[/b] Where's the crystal? [b]Unknown.[/b] Do you know how I can find the crystal? [b]No.[/b] Are there are any allies we can make here? [b]Maybe.[/b] How might I recognize them? [b]My enemy's enemy is my friend.[/b] Are any of the Lords in conflict with each other? [b]Unknown[/b] Are any of the Lords' minions in conflict with each other? [b]No.[/b] How powerful are the minions compared to the Lords? [b]Fairly.[/b] Do I have a chance at dispelling their magic? [b]Unknown.[/b] Are the creatures in the cages dead? [b]Some.[/b] Can they be healed? [b]Unnecessary and useless.[/b] Are they retrievable at all? [b]Yes.[/b] Will anything less than a wish or miracle retrieve them? [b]Yes.[/b] Will a regenerate help? [b]No.[/b] The group talks over what they've learned. Alcar tries to bend the bars of the cage holding the shriveled celestial, but to no avail. All of the creatures in the cages lie still and unmoving; if any of them are alive, none of them show it. Frustrated, the angel stalks off. Sheva casts a [i]sending[/i] to her church on Tirchond, telling the head priest that she and Angelfire are trapped in Bile Mountain and that the entire congregation should pray constantly until they're freed. Then she beats her imp and makes him [i]commune[/i] with the infernal powers. Why was the pit fiend in the cage here in Bile Mountain? [b]It was helping an evil cleric.[/b] What evil cleric? [b]Dythax the Bone-Spirited.[/b] Is there any way to revive the pit fiend? [b]Yes.[/b] Who are the Bile Lords? [b]An ancient, corrupt and mysterious power.[/b] What are the names of the Bile Lords? [b]Unknown.[/b] What became of Dythax? [b]He died.[/b] Since he regenerates, the imp's black eye fades quickly. He stares resentfully at Sheva for a moment after relaying his [i]commune[/i] results, then fades back into invisibility. After discussing what they've learned so far, Orbius casts yet another [i]commune[/i]. What spell is needed to free the caged creatures? [b]Several may work.[/b] What can I use? [b]Greater Dispelling or Dispel Magic.[/b] What cleric spells that Horbin could cast would work? [b]Break Enchantment.[/b] Do we risk angering the Bile Lords by freeing their prisoners? [b]Possibly.[/b] Where was Dythax the Bone-Spirited slain? [b]On the third level.[/b] What level are we on now? [b]Six.[/b] Which Lord of Bile Mountain would be most eager to have us serve? [b]Unknown.[/b] Is there a source of food here? [b]Not a safe one.[/b] Will a discern location allow me to find the location of the crystal? [b]Maybe.[/b] Is there anyone who could take us safely to the crystal? [b]No.[/b] Is the crystal located on level six? [b]Unknown.[/b] Who within Bile Mountain knows the location of the crystal? [b]Unknown.[/b] Is it at all possible to use Lester's power to dig a way out? [b]Possible but unlikely.[/b] Can anyone in the party successfully bring back the dead prisoners? [b]No.[/b] More discussion ensues, and the party decides first to go into the dangerous unfinished section of the level to see what they can find. "Maybe the crystal's hidden there," Zeebo suggests. So they follow the hall down to where it opens into a huge chamber with a hideous monster in it. [i][b]Next Time:[/b][/i] The party fights a monster with a 10d12 breath weapon! [/QUOTE]
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