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<blockquote data-quote="the Jester" data-source="post: 772812" data-attributes="member: 1210"><p><strong>A Little Downtime</strong></p><p></p><p>"We might have been able to take the rest of Bile Mountain if we go back," Sheva says somewhat dubiously. </p><p></p><p>"I don't really think we need to go back," replies Horbin. "We destroyed the crystal- that should end the bile, right?"</p><p></p><p>"Take it from me," Lester responds, "sometimes it's better to let your enemies come to you."</p><p></p><p>"Hopefully not in a crowded city!" Zeebo puts in. "That's bad for your reputation."</p><p></p><p>"Yeah, I bet those Bile Lord guys are pretty pissed off at us," muses Lester.</p><p></p><p>"Excuse me," Thrush says, "but where in the Nine Hells are we?"</p><p></p><p>The party explains to him that he's in Var, on Dorhaus, west of Forinthia. Having seen the damage he dished out to the crystal, the party's very impressed, and asks if he'd like to travel with them. Sybele gives him the eye, and that seems to help. "Besides," he says, I'm from Khelm- and that's far away."</p><p></p><p>The party takes the dragons to the Temple of Elemental Good via Lester's trump, then splits up to attend to various needs. Zeebo visits a brother (discretely, of course). Sybele goes to the Belmax Corporation, started by Belmondo the Enhanced years ago in part to make prosthetics for maimed warriors, to sell Alcar's clockwork leg to them. She keeps his real foot. Horbin and Orbius teleport to Pesh and back to pick up a few items on order there. Angelfire, shopping, comes across a magical falchion for sale called the Hissing Blade that deals acid damage and is a mighty cleaving weapon for sale. He mulls on it for a while and then buys it. Zeebo finds a <em>ring of wizardry</em> for 3rd level spells on the market, and the party agrees it would be a Fabulous Thing if they could get it for him- he'd <em>never</em> run out of 3rd level spells. Unfortunately, they can't manage to come up with the 100,000 gp it would cost.</p><p></p><p>As the group is discussing what they need to do next that afternoon, Lester stiffens as a <em>sending</em> comes to him.</p><p></p><p><em>You have caused the Bile Lords much trouble. You will pay for what you have done.</em></p><p></p><p>Knowing he can send a response, the L sends, <em>I didn't do it! I was just hanging out! I was framed!</em> Then he tells the party about it.</p><p></p><p>"Tell them to take a number," Sheva states sardonically.</p><p></p><p>The party decides that the first thing on their list has to be to kill the Air Prince Ahhl'Ahhh to fulfill Lester's bargain with Polsoon- that's what he <em>has</em> to do next, so they might as well help instead of splitting their forces. Horbin says that he will cast a <em>commune</em> in the evening to determine where Ahhl'Ahhh is. The he goes to visit Metron, the cleric he spoke with before that was seeing strange things. "How go the visions?" he asks.</p><p></p><p>"I swear I see things," Metron murmurs, almost to himself. "I swear I'm not mad!" His eyes dart around as he speaks; there's an almost panicky undercurrent in his voice.</p><p></p><p>"Can you touch them?"</p><p></p><p>"They are between the spaces we know! I cannot explain- you cannot comprehend..." He trails off, frustrated.</p><p></p><p>Horbin leaves worried. That evening he casts a <em>commune</em> spell.</p><p></p><p><strong>Has the bile stopped?</strong> Yes.</p><p><strong>Is the mithral golem after us?</strong> No.</p><p><strong>What's the special weakness of a mithral golem?</strong> Slow.</p><p><strong>What harmful effects are inherent to plane on which Ahhl'Ahhh dwells?</strong> The winds are maddening.</p><p><strong>What spell remedies will help with that?</strong> Silence.</p><p><strong>How can we find Ahhl'Ahhh?</strong> Seek the Gut of Zerthikach.</p><p><strong>What is the Gut of Zerthikach?</strong> A vile cavern on Pandemonium.</p><p><strong>Between iron health, nimbleness and steadiness of mind, what is Ahhl'Ahhh's worst quality?</strong> Steadiness of mind.</p><p><strong>Are there any spells that Ahhl'Ahhh is particularly vulnerable to?</strong> No.</p><p><strong>Is he immune to any elements?</strong> Yes.</p><p><strong>What is the pitch for a tuning fork for the level of Pandemonium Ahhl'Ahhh is on?</strong> B flat.</p><p><strong>And what is the material?</strong> Granite.</p><p><strong>How long until agents of the Bile Lords attack us?</strong> At least a day.</p><p><strong>Are the Bile Lords coming personally or sending agents?</strong> Undecided.</p><p></p><p>Sybele tries to work up some hand signals to drill the party with; it seems like good strategy, so the group mostly goes along with it. Then it's time to retire for the night. Lester offers space to everyone at the Temple of Elemental Good, and most of the party finds this agreeable enough. In the morning they'll get ready and go to defeat this Ahhl'Ahhh.</p><p></p><p></p><p></p><p><em><strong>Next Time:</strong></em> A surprise at the Temple of Elemental Good! Heading to Pandemonium! And a pc's death!!</p></blockquote><p></p>
[QUOTE="the Jester, post: 772812, member: 1210"] [b]A Little Downtime[/b] "We might have been able to take the rest of Bile Mountain if we go back," Sheva says somewhat dubiously. "I don't really think we need to go back," replies Horbin. "We destroyed the crystal- that should end the bile, right?" "Take it from me," Lester responds, "sometimes it's better to let your enemies come to you." "Hopefully not in a crowded city!" Zeebo puts in. "That's bad for your reputation." "Yeah, I bet those Bile Lord guys are pretty pissed off at us," muses Lester. "Excuse me," Thrush says, "but where in the Nine Hells are we?" The party explains to him that he's in Var, on Dorhaus, west of Forinthia. Having seen the damage he dished out to the crystal, the party's very impressed, and asks if he'd like to travel with them. Sybele gives him the eye, and that seems to help. "Besides," he says, I'm from Khelm- and that's far away." The party takes the dragons to the Temple of Elemental Good via Lester's trump, then splits up to attend to various needs. Zeebo visits a brother (discretely, of course). Sybele goes to the Belmax Corporation, started by Belmondo the Enhanced years ago in part to make prosthetics for maimed warriors, to sell Alcar's clockwork leg to them. She keeps his real foot. Horbin and Orbius teleport to Pesh and back to pick up a few items on order there. Angelfire, shopping, comes across a magical falchion for sale called the Hissing Blade that deals acid damage and is a mighty cleaving weapon for sale. He mulls on it for a while and then buys it. Zeebo finds a [i]ring of wizardry[/i] for 3rd level spells on the market, and the party agrees it would be a Fabulous Thing if they could get it for him- he'd [i]never[/i] run out of 3rd level spells. Unfortunately, they can't manage to come up with the 100,000 gp it would cost. As the group is discussing what they need to do next that afternoon, Lester stiffens as a [i]sending[/i] comes to him. [i]You have caused the Bile Lords much trouble. You will pay for what you have done.[/i] Knowing he can send a response, the L sends, [i]I didn't do it! I was just hanging out! I was framed![/i] Then he tells the party about it. "Tell them to take a number," Sheva states sardonically. The party decides that the first thing on their list has to be to kill the Air Prince Ahhl'Ahhh to fulfill Lester's bargain with Polsoon- that's what he [i]has[/i] to do next, so they might as well help instead of splitting their forces. Horbin says that he will cast a [i]commune[/i] in the evening to determine where Ahhl'Ahhh is. The he goes to visit Metron, the cleric he spoke with before that was seeing strange things. "How go the visions?" he asks. "I swear I see things," Metron murmurs, almost to himself. "I swear I'm not mad!" His eyes dart around as he speaks; there's an almost panicky undercurrent in his voice. "Can you touch them?" "They are between the spaces we know! I cannot explain- you cannot comprehend..." He trails off, frustrated. Horbin leaves worried. That evening he casts a [i]commune[/i] spell. [b]Has the bile stopped?[/b] Yes. [b]Is the mithral golem after us?[/b] No. [b]What's the special weakness of a mithral golem?[/b] Slow. [b]What harmful effects are inherent to plane on which Ahhl'Ahhh dwells?[/b] The winds are maddening. [b]What spell remedies will help with that?[/b] Silence. [b]How can we find Ahhl'Ahhh?[/b] Seek the Gut of Zerthikach. [b]What is the Gut of Zerthikach?[/b] A vile cavern on Pandemonium. [b]Between iron health, nimbleness and steadiness of mind, what is Ahhl'Ahhh's worst quality?[/b] Steadiness of mind. [b]Are there any spells that Ahhl'Ahhh is particularly vulnerable to?[/b] No. [b]Is he immune to any elements?[/b] Yes. [b]What is the pitch for a tuning fork for the level of Pandemonium Ahhl'Ahhh is on?[/b] B flat. [b]And what is the material?[/b] Granite. [b]How long until agents of the Bile Lords attack us?[/b] At least a day. [b]Are the Bile Lords coming personally or sending agents?[/b] Undecided. Sybele tries to work up some hand signals to drill the party with; it seems like good strategy, so the group mostly goes along with it. Then it's time to retire for the night. Lester offers space to everyone at the Temple of Elemental Good, and most of the party finds this agreeable enough. In the morning they'll get ready and go to defeat this Ahhl'Ahhh. [i][b]Next Time:[/b][/i][b][/b] A surprise at the Temple of Elemental Good! Heading to Pandemonium! And a pc's death!! [/QUOTE]
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