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Agents of Edgewatch Player's Guide: A Review
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<blockquote data-quote="Philip Benz" data-source="post: 8054375" data-attributes="member: 6975782"><p>I don't think it's so much "baseless leftist propaganda" as the reviewer trying to cover all his "political correctness" bases. Just as Paizo is trying to cover theirs.</p><p></p><p>I think this AP based on "playing the police" isn't bad juju as such. It's not helpful, in that the AP seems like it's too focused on the railroad to give the players meaningful decision-making powers, but that's the nature of APs. Any decent DM running such an adventure is going to be flying by the seat of his pants as he lets the PCs' actions dictate what happens next. That's one of the tricky bits with city adventures, the DM has to adapt and focus events to correspond to the wacky ideas that his players come up with, that haven't been covered by the available material.</p><p></p><p>I really enjoy running city adventures, but as DM I have to play fast and loose with my prepared material, and often the synergy with whatever plans the PCs come up with is pure gold compared to the events I've planned in advance. The same holds true with any AP or published scenario, especially one based on investigations, clues and intrigue.</p></blockquote><p></p>
[QUOTE="Philip Benz, post: 8054375, member: 6975782"] I don't think it's so much "baseless leftist propaganda" as the reviewer trying to cover all his "political correctness" bases. Just as Paizo is trying to cover theirs. I think this AP based on "playing the police" isn't bad juju as such. It's not helpful, in that the AP seems like it's too focused on the railroad to give the players meaningful decision-making powers, but that's the nature of APs. Any decent DM running such an adventure is going to be flying by the seat of his pants as he lets the PCs' actions dictate what happens next. That's one of the tricky bits with city adventures, the DM has to adapt and focus events to correspond to the wacky ideas that his players come up with, that haven't been covered by the available material. I really enjoy running city adventures, but as DM I have to play fast and loose with my prepared material, and often the synergy with whatever plans the PCs come up with is pure gold compared to the events I've planned in advance. The same holds true with any AP or published scenario, especially one based on investigations, clues and intrigue. [/QUOTE]
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