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Agents of Edgewatch Player's Guide: A Review
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<blockquote data-quote="Derren" data-source="post: 8054825" data-attributes="member: 2518"><p>Except that in a frenzy to appease the mob Paizo seem to have made the AP even less realistic. </p><p>For example the player guide for this AP says that the PCs automatically do nonlethal damage. But looking at the adventure they are introducing many nonlethal weapons which are completely unneccesary with that rule. That means this rule was added later to appease certain people. Same with the ability to play as something other than guards which as far as I have read doesnt work very well.</p><p>It seems that Paizo butchered their own AP out of fear of vocal people who can't differentiate between reality and fantasy and hate all things even remotely connected to police. And thats a shame. Guess its back to murderhoboing monsters in the wild. That way you do not step on anyones toes (unless someone fabricates an connection between the monsters and a minority).</p></blockquote><p></p>
[QUOTE="Derren, post: 8054825, member: 2518"] Except that in a frenzy to appease the mob Paizo seem to have made the AP even less realistic. For example the player guide for this AP says that the PCs automatically do nonlethal damage. But looking at the adventure they are introducing many nonlethal weapons which are completely unneccesary with that rule. That means this rule was added later to appease certain people. Same with the ability to play as something other than guards which as far as I have read doesnt work very well. It seems that Paizo butchered their own AP out of fear of vocal people who can't differentiate between reality and fantasy and hate all things even remotely connected to police. And thats a shame. Guess its back to murderhoboing monsters in the wild. That way you do not step on anyones toes (unless someone fabricates an connection between the monsters and a minority). [/QUOTE]
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Agents of Edgewatch Player's Guide: A Review
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