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Agents of Edgewatch Player's Guide: A Review
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<blockquote data-quote="CapnZapp" data-source="post: 8054832" data-attributes="member: 12731"><p>A bigger problem is that the AP gives exactly zero feeling of playing a cop. (<strong>Edit:</strong> I'm talking about the first installment, <em>Devil at the Dreaming Palace</em>)</p><p></p><p>Ironic, isn't it? Paizo gets flak for real world comparisons... but in my opinion the product is so utterly generic and nonspecific it doesn't merit any comparisons to real life!</p><p></p><p>You aren't playing cops. There's no procedures to follow. Or rather, there are, but these are created to let you play <strong>exactly as before</strong> not having to worry if you're targeting the wrong people or any such concerns. You even get to <a href="https://en.wikipedia.org/wiki/Asset forfeiture" target="_blank">loot the monsters</a> when the bust is done!</p><p></p><p>Furthermore there is zero effort to create a fantasy metropolis, with unearthly morals and standards. The assumption seems to be that the Edgewatch has the same ethics as 21st century America... or rather, that ethics are unimportant and unnecessary, since you're on the regular AP railroad where you can't make mistakes and never have to compromise.</p><p></p><p>In short, you're playing the same Barbarians and Wizards as always. You might wear uniform, but that comes with zero obligations or responsibilities.</p><p></p><p>To me, that seems like the real missed opportunity here. If Paizo needed to issue an apology, it should be about creating expectations the actual product doesn't even try to meet.</p><p></p><p>(If anything, apologizing for evoking images of real world racism and corruption sends the signal the AP is much more detailed and involved than it actually is!)</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8054832, member: 12731"] A bigger problem is that the AP gives exactly zero feeling of playing a cop. ([B]Edit:[/B] I'm talking about the first installment, [I]Devil at the Dreaming Palace[/I]) Ironic, isn't it? Paizo gets flak for real world comparisons... but in my opinion the product is so utterly generic and nonspecific it doesn't merit any comparisons to real life! You aren't playing cops. There's no procedures to follow. Or rather, there are, but these are created to let you play [B]exactly as before[/B] not having to worry if you're targeting the wrong people or any such concerns. You even get to [URL='https://en.wikipedia.org/wiki/Asset forfeiture']loot the monsters[/URL] when the bust is done! Furthermore there is zero effort to create a fantasy metropolis, with unearthly morals and standards. The assumption seems to be that the Edgewatch has the same ethics as 21st century America... or rather, that ethics are unimportant and unnecessary, since you're on the regular AP railroad where you can't make mistakes and never have to compromise. In short, you're playing the same Barbarians and Wizards as always. You might wear uniform, but that comes with zero obligations or responsibilities. To me, that seems like the real missed opportunity here. If Paizo needed to issue an apology, it should be about creating expectations the actual product doesn't even try to meet. (If anything, apologizing for evoking images of real world racism and corruption sends the signal the AP is much more detailed and involved than it actually is!) [/QUOTE]
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