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<blockquote data-quote="Labmonkey-XL" data-source="post: 645496" data-attributes="member: 6927"><p>I am trying to go for a Terminator feel, but with more investigating, the action scenes will be devastating obviously, I'm prolly gonna tone down the Dv8 a little bit to give the party a fair advantage, but they are still gonna have to use their brains if they wanna stop the Dv8.</p><p></p><p>I want it to start out with players investigating deaths of people they either know thru the force (academy, FBI, military), most likely superiors or those thought to have had a high position in National Security, FBI or CIA.</p><p></p><p>The deaths will be soo bizarre and wierd that eventually the players will learn that the murderer is something otherworldly.</p><p></p><p>The possible outcomes as far as dealing with paradox are like this:</p><p></p><p>If the players are not killed and defeat the Dv8, they will wonder why if the Dv8 knew the past (or players future) why would he go back in time to commit suicide.</p><p></p><p>I was thinkin that the Dv8 didnt have enough information about the past events, and the people he killed were actually funding and supporting the decision to form Division Zero, but because of his actions, the first recruits of this agency surface (the PCs) and he would probably realise this in his death.</p><p></p><p>Soooo if the players survive, they will realise that they have some sort of destiny to fulfill, and realise that their actions will play an important part in the future.</p><p></p><p>I was thinkin of having the PCs run the beginnings of Division Zero, they have a limited monthly budget to hire recruits, buy weapons, vehicles, information, equipment, and deal with the rise of Psionic deviants and either hire them or kill them.</p><p></p><p>I was thinking of making it more of like the Computer game X-Com where the PCs handle almost every aspect of this special division, choosing whether they think a certain case is worth their involvement or not.</p><p></p><p>Anyways what do u think?</p></blockquote><p></p>
[QUOTE="Labmonkey-XL, post: 645496, member: 6927"] I am trying to go for a Terminator feel, but with more investigating, the action scenes will be devastating obviously, I'm prolly gonna tone down the Dv8 a little bit to give the party a fair advantage, but they are still gonna have to use their brains if they wanna stop the Dv8. I want it to start out with players investigating deaths of people they either know thru the force (academy, FBI, military), most likely superiors or those thought to have had a high position in National Security, FBI or CIA. The deaths will be soo bizarre and wierd that eventually the players will learn that the murderer is something otherworldly. The possible outcomes as far as dealing with paradox are like this: If the players are not killed and defeat the Dv8, they will wonder why if the Dv8 knew the past (or players future) why would he go back in time to commit suicide. I was thinkin that the Dv8 didnt have enough information about the past events, and the people he killed were actually funding and supporting the decision to form Division Zero, but because of his actions, the first recruits of this agency surface (the PCs) and he would probably realise this in his death. Soooo if the players survive, they will realise that they have some sort of destiny to fulfill, and realise that their actions will play an important part in the future. I was thinkin of having the PCs run the beginnings of Division Zero, they have a limited monthly budget to hire recruits, buy weapons, vehicles, information, equipment, and deal with the rise of Psionic deviants and either hire them or kill them. I was thinking of making it more of like the Computer game X-Com where the PCs handle almost every aspect of this special division, choosing whether they think a certain case is worth their involvement or not. Anyways what do u think? [/QUOTE]
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