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Agents of SHIELD(need one more player)
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<blockquote data-quote="Brother Shatterstone" data-source="post: 1923137" data-attributes="member: 13442"><p><strong>Character Creation Idea</strong></p><p></p><p>Pete, maybe its just cause I like Spycraft too much but I was wondering if you wanted to handle equipment via the M&M Character or if you wanted it to be separate? </p><p></p><p>I just really see alot of diverse missions that a lot of equipment would be worthless in some missions and simply wouldn’t be carried. (Like Nightvison Goggles: Which would be a flawed feat: Darkvision – Device)</p><p></p><p>If you’re unfamiliar with Spycraft an agent has some equipment that always goes with him (This would be very easy to incorporate as part of the M&M character build) but they also have a selection of equipment that changes as they change missions. (If you wanted this completely regulated then this could easily be covered by a few PPs on the side that change with each mission.)</p><p></p><p>Anyhow just an idea... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><strong>Character Creation Question</strong></p><p></p><p>Pete, I’m surely not trying to be a pain and hopeful you look upon my abundance of posts and ideas as a good thing… Anyhow I have a question or two about are characters:</p><p></p><p>Also do you have issues with the rules for weapons from Nocturnals? If you don't know it has some pretty good rules for making real life firearms.</p><p></p><p>Now obviously we have alot of say in our characters but I would be curious as to what type of skills would be most useful in my characters day to day functions. </p><p></p><p>Note: this could be completely different than from what she will be doing in game… Their are just so many feats/skills that could be useful that I’m not sure if a large base of general training is the way to go or if I should specialize her somewhat more than her agile background already suggests.)</p><p></p><p><strong>Everyone Else</strong></p><p>What’s everyone else planning on doing with his or her character?</p></blockquote><p></p>
[QUOTE="Brother Shatterstone, post: 1923137, member: 13442"] [b]Character Creation Idea[/b] Pete, maybe its just cause I like Spycraft too much but I was wondering if you wanted to handle equipment via the M&M Character or if you wanted it to be separate? I just really see alot of diverse missions that a lot of equipment would be worthless in some missions and simply wouldn’t be carried. (Like Nightvison Goggles: Which would be a flawed feat: Darkvision – Device) If you’re unfamiliar with Spycraft an agent has some equipment that always goes with him (This would be very easy to incorporate as part of the M&M character build) but they also have a selection of equipment that changes as they change missions. (If you wanted this completely regulated then this could easily be covered by a few PPs on the side that change with each mission.) Anyhow just an idea... :) [b]Character Creation Question[/b] Pete, I’m surely not trying to be a pain and hopeful you look upon my abundance of posts and ideas as a good thing… Anyhow I have a question or two about are characters: Also do you have issues with the rules for weapons from Nocturnals? If you don't know it has some pretty good rules for making real life firearms. Now obviously we have alot of say in our characters but I would be curious as to what type of skills would be most useful in my characters day to day functions. Note: this could be completely different than from what she will be doing in game… Their are just so many feats/skills that could be useful that I’m not sure if a large base of general training is the way to go or if I should specialize her somewhat more than her agile background already suggests.) [b]Everyone Else[/b] What’s everyone else planning on doing with his or her character? [/QUOTE]
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