Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Talking the Talk
Agents of the Inquisition, Warhammer40K (recruiting)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lobo Lurker" data-source="post: 3754352" data-attributes="member: 25172"><p>Okay, lets see. Questions...</p><p></p><p><strong><u>Shayuri</u></strong>: The standard language throughout the Imperium is Low Gothic. Local accents and pidgins might make it unintelligible. High Gothic is spoken by nobles and on Earth. Tech Priests are commonly able to communicate in the language of machines, Machine Speech (R2-D2 speech).</p><p></p><p>Inquisitors tend to be good at everything as they're the cream of the crop as agents go. Good Attack/Defense/Saves/Skills, in general. Athletic skills, social skills and stealth skills, along with some knowledge skills should serve you well. Note, a top-grade bounty-hunter or commando might be better at combat than an Inquisitor, but the Inquisitor has other skills (and isn't a one-trick pony, usually).</p><p></p><p><strong><u>Drerek</u></strong>: looks good. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Its kind of an oxymoron, but the Mechanicus is all about preserving ancient knowledge and worshiping it... actual invention of NEW technology is heresy/blasphemy; so, if you're not a heretic/radical, your invention ability will be more about knowing technological tricks that no one else knows about (aside from other tech-priests) than inventing brand new things.</p><p></p><p><strong><u>Eltharon</u></strong>: From what you write it sounds like a simple Interrogator, albeit one focused on combat/assassination, would work for you. An actual assassin would also take a whole lot of points (<em>though possibly less than a space marine though they are, technically, more powerful</em>). If you're dead-set on the assassin route, maybe a death cultist might be better. They're not quite as good as assassins (in that, they're not designed to replace sending in thousands of Imperial Guardsman) but they're still considered quite deadly (fearless close combat monsters).</p></blockquote><p></p>
[QUOTE="Lobo Lurker, post: 3754352, member: 25172"] Okay, lets see. Questions... [B][U]Shayuri[/U][/B]: The standard language throughout the Imperium is Low Gothic. Local accents and pidgins might make it unintelligible. High Gothic is spoken by nobles and on Earth. Tech Priests are commonly able to communicate in the language of machines, Machine Speech (R2-D2 speech). Inquisitors tend to be good at everything as they're the cream of the crop as agents go. Good Attack/Defense/Saves/Skills, in general. Athletic skills, social skills and stealth skills, along with some knowledge skills should serve you well. Note, a top-grade bounty-hunter or commando might be better at combat than an Inquisitor, but the Inquisitor has other skills (and isn't a one-trick pony, usually). [B][U]Drerek[/U][/B]: looks good. :) Its kind of an oxymoron, but the Mechanicus is all about preserving ancient knowledge and worshiping it... actual invention of NEW technology is heresy/blasphemy; so, if you're not a heretic/radical, your invention ability will be more about knowing technological tricks that no one else knows about (aside from other tech-priests) than inventing brand new things. [B][U]Eltharon[/U][/B]: From what you write it sounds like a simple Interrogator, albeit one focused on combat/assassination, would work for you. An actual assassin would also take a whole lot of points ([I]though possibly less than a space marine though they are, technically, more powerful[/I]). If you're dead-set on the assassin route, maybe a death cultist might be better. They're not quite as good as assassins (in that, they're not designed to replace sending in thousands of Imperial Guardsman) but they're still considered quite deadly (fearless close combat monsters). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Agents of the Inquisition, Warhammer40K (recruiting)
Top