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<blockquote data-quote="Relique du Madde" data-source="post: 3757226" data-attributes="member: 42169"><p>Maelstom uses the Unreliable after 5 uses version of unreliable, while Misery uses the standard version. Both of these guns are old. </p><p></p><p>I applied the Weapon Specialty feat to Malice, but what I'm wondering is how did the Range Attack jump to +8? If he has +6 att and one rank of attack focus (ranged), so how did it jump to +8?</p><p></p><p></p><p>[sblock=Dante's Guns version 2]</p><p>Maelstrom: Device 6 [14pp]: Container, No Action, Touch Range, Duration: Special; High-velocity ballistic rifle, subject to disarm, Jams after 5 shots; PW: Accurate, Innate; Flaws: Unreliable (5 uses, -1); </p><p>---Standard Rounds: Damage 9 [28pp]: Attack, Standard Action 9active), Ranged, Duration: Instant; Saving Throw: Toughness (staged); 100ft Range Increment; PF: Improved Range (3 rank); Extras: Range, Penetration (+1); Drawback: Full Power, Lethal </p><p>---AP: Explosive Rounds: Damage 9 [28pp]: Attack, Standard Action 9active), Ranged, Duration: Instant; Saving Throw: Toughness (staged); 100ft Range Increment; PF: Improved Range (3 rank); Extras: Range, Explosion; Drawback: Full Power, Lethal </p><p> </p><p>Malice: Device 4 [13pp]: Container, No Action, Touch Range, Duration: Special; High-velocity ballistic firearm, subject to disarm; PW: Innate; </p><p>---Standard Rounds: Damage 7 [16pp]: Attack, Standard Action 9active), Ranged, Duration: Instant; Saving Throw: Toughness (staged); 50ft Range Increment. PF: Improved Range (2 ranks); Extras: Range</p><p>---AP: Armor Piecing Rounds: Damage 5 [16pp]: Attack, Standard Action 9active), Ranged, Duration: Instant; Saving Throw: Toughness (staged); 50ft Range Increment; PF: Improved Range (2 rank); Extras: Range, Penetration (+1); Drawback: Lethal </p><p></p><p>Misery: Device 4 [10pp]: Container, No Action, Touch Range, Duration: Special; Subject to disarm, Jams 50% of the time; PW: Accurate, Innate; Extra: (+1); Flaws: Unreliable (-1)</p><p>NOTE: This device’s array is identical to Malice.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Relique du Madde, post: 3757226, member: 42169"] Maelstom uses the Unreliable after 5 uses version of unreliable, while Misery uses the standard version. Both of these guns are old. I applied the Weapon Specialty feat to Malice, but what I'm wondering is how did the Range Attack jump to +8? If he has +6 att and one rank of attack focus (ranged), so how did it jump to +8? [sblock=Dante's Guns version 2] Maelstrom: Device 6 [14pp]: Container, No Action, Touch Range, Duration: Special; High-velocity ballistic rifle, subject to disarm, Jams after 5 shots; PW: Accurate, Innate; Flaws: Unreliable (5 uses, -1); ---Standard Rounds: Damage 9 [28pp]: Attack, Standard Action 9active), Ranged, Duration: Instant; Saving Throw: Toughness (staged); 100ft Range Increment; PF: Improved Range (3 rank); Extras: Range, Penetration (+1); Drawback: Full Power, Lethal ---AP: Explosive Rounds: Damage 9 [28pp]: Attack, Standard Action 9active), Ranged, Duration: Instant; Saving Throw: Toughness (staged); 100ft Range Increment; PF: Improved Range (3 rank); Extras: Range, Explosion; Drawback: Full Power, Lethal Malice: Device 4 [13pp]: Container, No Action, Touch Range, Duration: Special; High-velocity ballistic firearm, subject to disarm; PW: Innate; ---Standard Rounds: Damage 7 [16pp]: Attack, Standard Action 9active), Ranged, Duration: Instant; Saving Throw: Toughness (staged); 50ft Range Increment. PF: Improved Range (2 ranks); Extras: Range ---AP: Armor Piecing Rounds: Damage 5 [16pp]: Attack, Standard Action 9active), Ranged, Duration: Instant; Saving Throw: Toughness (staged); 50ft Range Increment; PF: Improved Range (2 rank); Extras: Range, Penetration (+1); Drawback: Lethal Misery: Device 4 [10pp]: Container, No Action, Touch Range, Duration: Special; Subject to disarm, Jams 50% of the time; PW: Accurate, Innate; Extra: (+1); Flaws: Unreliable (-1) NOTE: This device’s array is identical to Malice. [/sblock] [/QUOTE]
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