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<blockquote data-quote="Lobo Lurker" data-source="post: 3762039" data-attributes="member: 25172"><p>I didn't add impervious to a high level as power armor isn't impervious to lasgun blasts, but tends to resist most lower calibre stub weapons.</p><p></p><p>Space Marines are super-human, so I gave him a superhuman Con and Str but, with the power level being what it is, wearing his armor isn't of much benefit to him.</p><p></p><p>Space Marines have redundant organs (3 lungs, 2 hearts, etc) and thus tend to be resistant to death blows, though chopping off the head would still work... I wasn't sure how to model a 1/2 strength immunity... maybe have it work once and then deactivate... like an ablative immunity, I suppose. </p><p></p><p>They live for a really long time and are thought to be effectively immortal but as they lead such violent lives they tend to die before reaching a ripe old age. If I remember correctly 1 rank in Immunity Age means you age 1 year for every 20 that pass while 2 ranks means you just don't age.</p><p></p><p>They tend to be robust enough to withstand common diseases and poisons, though the supernatural ones still get them. A working suit of power armor protects from nearly all environmental effects, functioning in a vacuum and underwater as well, so there is some redundancy there.</p><p></p><p>I suppose that some of the Attack bonus should be from the armor's targeting systems but I'm sticking by my notion that the attack/defense bonuses should be as high as possible for a creature created specifically for fighting. And space marines are supposed to be strong enough that they can wear heavy armors like regular people wear padded suits.</p><p></p><p>Anyhow, it was just an attempt to make one work at this 'low' power level. As per the fiction, 50 of these guys are enough to conquer a star system full of rioting rebels (<em>orks and eldar are another matter entirely</em>).</p></blockquote><p></p>
[QUOTE="Lobo Lurker, post: 3762039, member: 25172"] I didn't add impervious to a high level as power armor isn't impervious to lasgun blasts, but tends to resist most lower calibre stub weapons. Space Marines are super-human, so I gave him a superhuman Con and Str but, with the power level being what it is, wearing his armor isn't of much benefit to him. Space Marines have redundant organs (3 lungs, 2 hearts, etc) and thus tend to be resistant to death blows, though chopping off the head would still work... I wasn't sure how to model a 1/2 strength immunity... maybe have it work once and then deactivate... like an ablative immunity, I suppose. They live for a really long time and are thought to be effectively immortal but as they lead such violent lives they tend to die before reaching a ripe old age. If I remember correctly 1 rank in Immunity Age means you age 1 year for every 20 that pass while 2 ranks means you just don't age. They tend to be robust enough to withstand common diseases and poisons, though the supernatural ones still get them. A working suit of power armor protects from nearly all environmental effects, functioning in a vacuum and underwater as well, so there is some redundancy there. I suppose that some of the Attack bonus should be from the armor's targeting systems but I'm sticking by my notion that the attack/defense bonuses should be as high as possible for a creature created specifically for fighting. And space marines are supposed to be strong enough that they can wear heavy armors like regular people wear padded suits. Anyhow, it was just an attempt to make one work at this 'low' power level. As per the fiction, 50 of these guys are enough to conquer a star system full of rioting rebels ([I]orks and eldar are another matter entirely[/I]). [/QUOTE]
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