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Agents of the Nexus - Planescape/Spycraft
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<blockquote data-quote="drunkadelic" data-source="post: 261762" data-attributes="member: 4020"><p>Greetings all.</p><p></p><p>After playing in such wonderful campaigns as of late as Rune's: <a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=15479" target="_blank">Kingdoms of Kalamar in the Dream</a> and the inspirations of reading many of the story hours posted here, I decided it was time to dust off my own DMG and get back on the other side of the table. </p><p></p><p>The setting I have concocted is a large melting pot of various influences. Most notably, the campaign is Planescape. But I also wanted for the game to have a "Mission Impossible" kind of feel to it, and when the Spycraft book came out, I knew that this idea had to become a reality. So enough about that, I'll get right to the point. </p><p></p><p><strong>7.16.02 - Introduction</strong> </p><p><em>From the records of Sargen Malekith, Director of Nexus:</em> </p><p>Three of the four potential new agents have been identified. Divinations have been used to place their times of death at roughly the same time. Our agents have infiltrated into their midst and placed the proper enchantments to teleport the bodies back to Ward 19 upon death. Our resident Medic, Corrina Graves will be on scene to administer care and revival. At which time that they are fully recovered, I will present myself unto them and make them "aware." Enclosed are brief summaries of these potential agents. More information can be found in Files X1765A: (Wilbur Smithington III), X1769C: (Drem Kalnor), and X1784N: (Tac'azn Izkrss, aka Matthew). </p><p></p><p><u>Wilbur Smthington III</u>: ROG1</p><p>Human Male. Son of notorious Smithington crime family. Competence with ranged weaponry discovered at an early age. Although at times, boorish, shows promise in diplomacy as well. Death occured when he was tricked into assassinating his own father who was well guarded.</p><p>Position: Sniper</p><p></p><p><u>Drem Kalnor</u>: WIZ1</p><p>Elven Male. Trained by elven archmagi. Focuses on enhancing combat abilities with magic. Competence with longsword far above average for magic-user. Keeps a cool head under pressure. Death occured when he uncovered a cult in his homeland and attempted to remove them. (Cross-Reference File Y12-14C: Nerullian Nightorcs) </p><p>Position: Magic User (combat)</p><p></p><p><u>Tac'azn Izkrss, aka "Matthew"</u>: PSI1</p><p>Kobold Male. Shunned member of the Garun Mountain area Kobold clan. Has uncalculated power to "see" with his powers. Reserved and quiet, a sound plan maker. Death occured when a band of heroes infiltrated his lair and forced him into one of his own traps.</p><p>Position: Seer</p><p></p><p> <em>End of Transmission</em></p></blockquote><p></p>
[QUOTE="drunkadelic, post: 261762, member: 4020"] Greetings all. After playing in such wonderful campaigns as of late as Rune's: [URL=http://enworld.cyberstreet.com/showthread.php?s=&threadid=15479]Kingdoms of Kalamar in the Dream[/URL] and the inspirations of reading many of the story hours posted here, I decided it was time to dust off my own DMG and get back on the other side of the table. The setting I have concocted is a large melting pot of various influences. Most notably, the campaign is Planescape. But I also wanted for the game to have a "Mission Impossible" kind of feel to it, and when the Spycraft book came out, I knew that this idea had to become a reality. So enough about that, I'll get right to the point. [B]7.16.02 - Introduction[/B] [I]From the records of Sargen Malekith, Director of Nexus:[/I] Three of the four potential new agents have been identified. Divinations have been used to place their times of death at roughly the same time. Our agents have infiltrated into their midst and placed the proper enchantments to teleport the bodies back to Ward 19 upon death. Our resident Medic, Corrina Graves will be on scene to administer care and revival. At which time that they are fully recovered, I will present myself unto them and make them "aware." Enclosed are brief summaries of these potential agents. More information can be found in Files X1765A: (Wilbur Smithington III), X1769C: (Drem Kalnor), and X1784N: (Tac'azn Izkrss, aka Matthew). [U]Wilbur Smthington III[/U]: ROG1 Human Male. Son of notorious Smithington crime family. Competence with ranged weaponry discovered at an early age. Although at times, boorish, shows promise in diplomacy as well. Death occured when he was tricked into assassinating his own father who was well guarded. Position: Sniper [U]Drem Kalnor[/U]: WIZ1 Elven Male. Trained by elven archmagi. Focuses on enhancing combat abilities with magic. Competence with longsword far above average for magic-user. Keeps a cool head under pressure. Death occured when he uncovered a cult in his homeland and attempted to remove them. (Cross-Reference File Y12-14C: Nerullian Nightorcs) Position: Magic User (combat) [U]Tac'azn Izkrss, aka "Matthew"[/U]: PSI1 Kobold Male. Shunned member of the Garun Mountain area Kobold clan. Has uncalculated power to "see" with his powers. Reserved and quiet, a sound plan maker. Death occured when a band of heroes infiltrated his lair and forced him into one of his own traps. Position: Seer [I]End of Transmission[/I] [/QUOTE]
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