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Agents of the Nexus - Planescape/Spycraft
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<blockquote data-quote="drunkadelic" data-source="post: 267008" data-attributes="member: 4020"><p><strong>7.19.02 - Rebirth: Part Three</strong> </p><p></p><p>Each of the agents feel a light-headed feeling and then all of a sudden they are standing before the mouth of a cave. Two dead gnolls lie before them, their blood staining the ground. Strangely enough, there is a red-headed man in a breastplate, clutching a wicked looking morning star standing with them. Before any of them can form the question, Sargen's voice explains to them telepathically that he is an illusion, but will compensate for the yet-undiscovered fourth agent until then. In old dried blood over the mouth of the cave, the words "Da Bashaz Live Here" are written.</p><p></p><p>The party creeps in.</p><p></p><p>Shortly after their entrance, torches are lit, thus revealing a small underground pond in a more or less circular room. Being the consumate adventurer, Smith nonchalantly tosses a rock into the pool. As soon as he does so, three skeletal forms return the favor in the form of bone javelins. Smith dives out of the way, but one of the javelins catches Matthew dead on and drops his frail kobold form instantly. Drem casts <em>Disrupt Undead</em> but fails to connect. Rolling into a crouch from the javelin dodge, Smith fires a salvo from his crossbow, impacting into one skeleton's ribcage and taking quite a few ribs with it. The warrior, (whom the agents have dubbed, "Meatsheild, or Meat for short") engages the skeletons. The unengaged skeleton hefts another javelin from underneath the surface of the water and throws again, this time aiming at Meat, but the throw is wide. Drem draws his Longsword and looks to close with the skeletons that Meat has engaged. He manages to penetrate its defenses, but grimaces as his blade does little to stop the skeleton. Meat's morningstar is only happy to oblige however, as he crushes the first skeleton to fragments and <em>Cleaves</em> through the next. Smith falls back to one knee and reloads his crossbow, while Matthew groans and bleeds. The skeleton moves between Drem and Meat and sucessfully shreds the elf with its claws. The poor elf falls, his head submerged in the murky pond. Smith drops his bow and runs to Drem's rescue, feeding him one of Angrimm's potions of <em>Cure Light Wounds</em> that he assigned to each party member. The now-revived elf strikes out with his sword but misses. Meat once again saves the day by breaking the legs out from under the final skeleton with his morningstar. Another of the parties rapidly decreasing potion supply is spent on the unconscious Kobold. Back on their feet, the party goes deeper into the cavern.</p><p></p><p>Reaching a T-Section, the party is faced with the option of making a left or a right. As Smith heads to the right, donning the mantle of decision-maker, the rest of the party blindly follow. After a short distance, the party encounters a sleeping black bear. Matthews keen eye spots something sparkling right behind the bear's slumbering form and by hoisting the Kobold ontop of Meat's shoulders discover it is a gemstone of sorts. </p><p></p><p>"SHINIES!" Smith exclaims in hushed tones.</p><p></p><p>"It's mine, I saw it first." Matthew squeaks.</p><p></p><p>Drem sighs, "Listen guys, we're here to get this idol, not get ourselves mauled over an <em>illusionary</em> gemstone."</p><p></p><p>"How do we know it's not part of the test? Say, if we can manage to retrieve it from this beast, we get a real one when the test is done or something akin to that?" muses Smith.</p><p></p><p>"Fine whatever." Drem crosses his arms over his chest.</p><p></p><p>Smith and Matthew devise a plan to sprinkle caltops over the floor in front of the bear, while all three of the agents with ranged weaponry (all but Meat) fire into the bear. Surely such a combination can off a silly bear they think. The three fire their weapons at the beast but only Smiths bolt finds its mark. The bear springs to its feat and roars angrily, looking right towards Smith.</p><p></p><p>"Oi. Bugger." Smith covers his face and goes on <em>Full Defense</em>.</p><p></p><p>The bear is obviously pained from the caltrops but still advances on Smith and swings a mighty paw towards him, but Drem's shortbow sings and kills the bear before that can happen. The Kobold is the first to make it across the bear carcass and the caltrops and giggles as he holds up the clear shiny gem in triumph. Smith grumbles something about flipping a coin for it.</p><p></p><p>The party turns around and starts going the other direction. Not long down the corridor Drem stops and places his hand out. His finely tuned elven senses are telling him that something in this hall is not quite right. He bends over to inspect some fishy looking stonework and recieves a spear to the face for his efforts. Another potion of <em>Cure Light Wounds</em> later he grumbles and tells the party not to step on the funny looking stones. </p><p></p><p>It's about that time as his head is turned telling the party just that, that he hits the tripwire and gets another spear. This time to the leg. </p><p></p><p>After feeding Drem yet *another* of the parties nearly depleted potion stock, Smith muses. "You should watch out friend, a half step more and that spear would have pierced your....."</p><p></p><p>"Berries!" Matthew interrupts with a giggle.</p><p></p><p>"Yes....berries." smirks Smith.</p><p></p><p>At the end of the corridor are two large wooden doors. Smith opens one of the two doors as Drem hides behind him, quivering over the prospect of new traps. Matthew takes his own initiative and goes to the other one. As Drem and Smith enter the door, they observe an ancient underground complex sprawling out ahead of them. A thick layer of dust covering everything except a faint trail in the dust leading to the right. After checking out a few rooms to the left, and finding little else than dust, the two head back right again. No one seems to notice the absent Matthew. On a pass by the entrance doors, Drem opens the other one and notices Matthew standing there.</p><p></p><p>"Uh, hello." remarks Matthew, twiddling his thumbs.</p><p></p><p>"Rrrrrrrright." mutters the elf, and closes the door.</p><p></p><p>The party continue up around a hallway, Matthew trailing somewhat behind to "keep an eye on the rear." Upon coming to two doors side by side with trails in the dust leading into them, the party orders Meat to kick down the door of the first one, which he complies with gladly. In the wreckage the party bursts in, weapons drawn, battle faces snarling....</p><p></p><p>Into a privy.</p></blockquote><p></p>
[QUOTE="drunkadelic, post: 267008, member: 4020"] [B]7.19.02 - Rebirth: Part Three[/B] Each of the agents feel a light-headed feeling and then all of a sudden they are standing before the mouth of a cave. Two dead gnolls lie before them, their blood staining the ground. Strangely enough, there is a red-headed man in a breastplate, clutching a wicked looking morning star standing with them. Before any of them can form the question, Sargen's voice explains to them telepathically that he is an illusion, but will compensate for the yet-undiscovered fourth agent until then. In old dried blood over the mouth of the cave, the words "Da Bashaz Live Here" are written. The party creeps in. Shortly after their entrance, torches are lit, thus revealing a small underground pond in a more or less circular room. Being the consumate adventurer, Smith nonchalantly tosses a rock into the pool. As soon as he does so, three skeletal forms return the favor in the form of bone javelins. Smith dives out of the way, but one of the javelins catches Matthew dead on and drops his frail kobold form instantly. Drem casts [I]Disrupt Undead[/I] but fails to connect. Rolling into a crouch from the javelin dodge, Smith fires a salvo from his crossbow, impacting into one skeleton's ribcage and taking quite a few ribs with it. The warrior, (whom the agents have dubbed, "Meatsheild, or Meat for short") engages the skeletons. The unengaged skeleton hefts another javelin from underneath the surface of the water and throws again, this time aiming at Meat, but the throw is wide. Drem draws his Longsword and looks to close with the skeletons that Meat has engaged. He manages to penetrate its defenses, but grimaces as his blade does little to stop the skeleton. Meat's morningstar is only happy to oblige however, as he crushes the first skeleton to fragments and [I]Cleaves[/I] through the next. Smith falls back to one knee and reloads his crossbow, while Matthew groans and bleeds. The skeleton moves between Drem and Meat and sucessfully shreds the elf with its claws. The poor elf falls, his head submerged in the murky pond. Smith drops his bow and runs to Drem's rescue, feeding him one of Angrimm's potions of [I]Cure Light Wounds[/I] that he assigned to each party member. The now-revived elf strikes out with his sword but misses. Meat once again saves the day by breaking the legs out from under the final skeleton with his morningstar. Another of the parties rapidly decreasing potion supply is spent on the unconscious Kobold. Back on their feet, the party goes deeper into the cavern. Reaching a T-Section, the party is faced with the option of making a left or a right. As Smith heads to the right, donning the mantle of decision-maker, the rest of the party blindly follow. After a short distance, the party encounters a sleeping black bear. Matthews keen eye spots something sparkling right behind the bear's slumbering form and by hoisting the Kobold ontop of Meat's shoulders discover it is a gemstone of sorts. "SHINIES!" Smith exclaims in hushed tones. "It's mine, I saw it first." Matthew squeaks. Drem sighs, "Listen guys, we're here to get this idol, not get ourselves mauled over an [I]illusionary[/I] gemstone." "How do we know it's not part of the test? Say, if we can manage to retrieve it from this beast, we get a real one when the test is done or something akin to that?" muses Smith. "Fine whatever." Drem crosses his arms over his chest. Smith and Matthew devise a plan to sprinkle caltops over the floor in front of the bear, while all three of the agents with ranged weaponry (all but Meat) fire into the bear. Surely such a combination can off a silly bear they think. The three fire their weapons at the beast but only Smiths bolt finds its mark. The bear springs to its feat and roars angrily, looking right towards Smith. "Oi. Bugger." Smith covers his face and goes on [I]Full Defense[/I]. The bear is obviously pained from the caltrops but still advances on Smith and swings a mighty paw towards him, but Drem's shortbow sings and kills the bear before that can happen. The Kobold is the first to make it across the bear carcass and the caltrops and giggles as he holds up the clear shiny gem in triumph. Smith grumbles something about flipping a coin for it. The party turns around and starts going the other direction. Not long down the corridor Drem stops and places his hand out. His finely tuned elven senses are telling him that something in this hall is not quite right. He bends over to inspect some fishy looking stonework and recieves a spear to the face for his efforts. Another potion of [I]Cure Light Wounds[/I] later he grumbles and tells the party not to step on the funny looking stones. It's about that time as his head is turned telling the party just that, that he hits the tripwire and gets another spear. This time to the leg. After feeding Drem yet *another* of the parties nearly depleted potion stock, Smith muses. "You should watch out friend, a half step more and that spear would have pierced your....." "Berries!" Matthew interrupts with a giggle. "Yes....berries." smirks Smith. At the end of the corridor are two large wooden doors. Smith opens one of the two doors as Drem hides behind him, quivering over the prospect of new traps. Matthew takes his own initiative and goes to the other one. As Drem and Smith enter the door, they observe an ancient underground complex sprawling out ahead of them. A thick layer of dust covering everything except a faint trail in the dust leading to the right. After checking out a few rooms to the left, and finding little else than dust, the two head back right again. No one seems to notice the absent Matthew. On a pass by the entrance doors, Drem opens the other one and notices Matthew standing there. "Uh, hello." remarks Matthew, twiddling his thumbs. "Rrrrrrrright." mutters the elf, and closes the door. The party continue up around a hallway, Matthew trailing somewhat behind to "keep an eye on the rear." Upon coming to two doors side by side with trails in the dust leading into them, the party orders Meat to kick down the door of the first one, which he complies with gladly. In the wreckage the party bursts in, weapons drawn, battle faces snarling.... Into a privy. [/QUOTE]
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