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Story Hour
Agents of the Nexus - Planescape/Spycraft
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<blockquote data-quote="Rune" data-source="post: 267073" data-attributes="member: 67"><p>Man, that was a fun game!</p><p></p><p>A few things, though:</p><p></p><p>1. My character, Mr. Smithington (not Mr. Smith!), was not the one listening to the doors; he doesn't have the wisdom for it. I think it was Drem.</p><p></p><p>2. We didn't expect to keep any of the stuff we looted. We were just doing it on general principle (despite the fact that we'd been warned against deviating from the assigned mission).</p><p></p><p>3. Meat is da MAN!</p><p></p><p>4. My dice need better mojo. I can't count the number of sneak attacks I missed on flat-footed foes, because of low rolling to hit with that big ol' crossbow of his. First roll of the night was a reflex save at natural 20, though. That was nice.</p></blockquote><p></p>
[QUOTE="Rune, post: 267073, member: 67"] Man, that was a fun game! A few things, though: 1. My character, Mr. Smithington (not Mr. Smith!), was not the one listening to the doors; he doesn't have the wisdom for it. I think it was Drem. 2. We didn't expect to keep any of the stuff we looted. We were just doing it on general principle (despite the fact that we'd been warned against deviating from the assigned mission). 3. Meat is da MAN! 4. My dice need better mojo. I can't count the number of sneak attacks I missed on flat-footed foes, because of low rolling to hit with that big ol' crossbow of his. First roll of the night was a reflex save at natural 20, though. That was nice. [/QUOTE]
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