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Agents of the Nexus - Planescape/Spycraft
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<blockquote data-quote="drunkadelic" data-source="post: 280617" data-attributes="member: 4020"><p><strong>7.29.02 - Deadline: Part One</strong></p><p></p><p>The three stuffed-full-of-halfling-downhome-cooking, agents snore peacefully on their bunks in Ward 19. While they were away in the simulator, proper beds and furnishings had been moved in. The dim lethargy is broken by a flash of light and a coppery smell.</p><p></p><p>"Whoozat?" Smith mumbles, barely coherent.</p><p></p><p>"Good Morning Gentlemen." Sargen's voice echoes throughout the chamber. "It's time to get back to training. This dossier has all the information you need for the mission."</p><p></p><p>Sargen pulls a small, round object from his coat pocket. It ticks happily.</p><p></p><p>"You have 2 and a half hours, agents."</p><p></p><p>He hands the device to Smith.</p><p></p><p> <em>DM's Note: The premise of this mission was to have the characters completely finish the objectives in the dossier in a specific amount of time. At the table I handed them the dossier and a stopwatch with a rapidly decreasing 2.5 hours on it. Welcome to the Nexus, eh?</em></p><p></p><p>After a quick survey of the contents of the folder, the agents learn that their mission is to infiltrate a bar called the "Peaceful Pipe," owned by ex-adventurer Grayson Thimbletoad, and recover a statue of a succubus. In all actuality, the succubus is a real succubus--in fact, the favored concubine of a high-ranking Demon lord. In lieu of him sending his hellspawn to the surface and wreaking havoc, he has agreed to let the Agents try to recover her with a minimum of fuss. The agents were given an abandoned warehouse across the street from the bar to serve as the base of operations, and a 15,000 gp budget to spend on equipment. The mission would be complete when the statue was placed on a magic circle on the second floor of the warehouse.</p><p></p><p><em>DM Note: How does a crafty DM shave off more than 45 minutes of time from the mission? Tell the PCs they have 15k worth of gold to spend while handing them the DMG open to the magic items section. Mua ha ha!</em></p><p></p><p>After a lengthy tarry in Angrimm and Nizbah's shop, the agents walk to the simulator one <em>Eversmoking Bottle</em>, one <em>Necklace of Fireballs</em>, and one <em> Gauntlets of Dexterity</em> richer.</p><p></p><p>The doors to the simulator slide open with a hiss.</p></blockquote><p></p>
[QUOTE="drunkadelic, post: 280617, member: 4020"] [B]7.29.02 - Deadline: Part One[/B] The three stuffed-full-of-halfling-downhome-cooking, agents snore peacefully on their bunks in Ward 19. While they were away in the simulator, proper beds and furnishings had been moved in. The dim lethargy is broken by a flash of light and a coppery smell. "Whoozat?" Smith mumbles, barely coherent. "Good Morning Gentlemen." Sargen's voice echoes throughout the chamber. "It's time to get back to training. This dossier has all the information you need for the mission." Sargen pulls a small, round object from his coat pocket. It ticks happily. "You have 2 and a half hours, agents." He hands the device to Smith. [I]DM's Note: The premise of this mission was to have the characters completely finish the objectives in the dossier in a specific amount of time. At the table I handed them the dossier and a stopwatch with a rapidly decreasing 2.5 hours on it. Welcome to the Nexus, eh?[/I] After a quick survey of the contents of the folder, the agents learn that their mission is to infiltrate a bar called the "Peaceful Pipe," owned by ex-adventurer Grayson Thimbletoad, and recover a statue of a succubus. In all actuality, the succubus is a real succubus--in fact, the favored concubine of a high-ranking Demon lord. In lieu of him sending his hellspawn to the surface and wreaking havoc, he has agreed to let the Agents try to recover her with a minimum of fuss. The agents were given an abandoned warehouse across the street from the bar to serve as the base of operations, and a 15,000 gp budget to spend on equipment. The mission would be complete when the statue was placed on a magic circle on the second floor of the warehouse. [I]DM Note: How does a crafty DM shave off more than 45 minutes of time from the mission? Tell the PCs they have 15k worth of gold to spend while handing them the DMG open to the magic items section. Mua ha ha![/I] After a lengthy tarry in Angrimm and Nizbah's shop, the agents walk to the simulator one [I]Eversmoking Bottle[/I], one [I]Necklace of Fireballs[/I], and one [I] Gauntlets of Dexterity[/I] richer. The doors to the simulator slide open with a hiss. [/QUOTE]
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