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<blockquote data-quote="billd91" data-source="post: 5901924" data-attributes="member: 3400"><p>I don't think you can entirely avoid the discussion of table-top vs video game. An algorithmic approach is pretty much necessary in the video game. I don't think it's necessary in a table-top RPG run by a referee. </p><p></p><p>What I would prefer is advice given in the DMG and MM for this sort of thing. Something in the MM like "Orcs, being a warrior culture, prefer to fight other formidable warriors to bolster their own reputation and social standing" or "Githzerai are well versed in anti-spellcaster tactics and will often prefer to neutralize an enemy spellcaster at their first opportunity" or even "Leopards are opportunists. If they can snatch a small character and run to feed on their prey, they will often attempt to do so."</p><p></p><p>The reason I prefer this approach to something more algorithmic is because I believe the DM should be taking on the roles of the NPC he plays and not just playing a tactical game against his players. Guidelines and suggestions along those lines would support that but also allow the freedom for them to be ignore for special circumstances such as when the DM decides that one orc, Mauhur, happens to have a special knack for going after wizards and would rather take a sucker hit from any fighter he has to get past to do so.</p></blockquote><p></p>
[QUOTE="billd91, post: 5901924, member: 3400"] I don't think you can entirely avoid the discussion of table-top vs video game. An algorithmic approach is pretty much necessary in the video game. I don't think it's necessary in a table-top RPG run by a referee. What I would prefer is advice given in the DMG and MM for this sort of thing. Something in the MM like "Orcs, being a warrior culture, prefer to fight other formidable warriors to bolster their own reputation and social standing" or "Githzerai are well versed in anti-spellcaster tactics and will often prefer to neutralize an enemy spellcaster at their first opportunity" or even "Leopards are opportunists. If they can snatch a small character and run to feed on their prey, they will often attempt to do so." The reason I prefer this approach to something more algorithmic is because I believe the DM should be taking on the roles of the NPC he plays and not just playing a tactical game against his players. Guidelines and suggestions along those lines would support that but also allow the freedom for them to be ignore for special circumstances such as when the DM decides that one orc, Mauhur, happens to have a special knack for going after wizards and would rather take a sucker hit from any fighter he has to get past to do so. [/QUOTE]
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