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<blockquote data-quote="RHGreen" data-source="post: 5901961"><p>Aggro is bit too artificial, or maybe just clunky, for me. I'm not really sure what exactly I don't like. It's okay for MMOs but I can live without it in D&D.</p><p></p><p>I think a few things that can help is:</p><p></p><p>1. DISTRACTION ADVANTAGE: If a fighter is next to an enemy, if that enemy attacks something else, it gets a free attack.</p><p></p><p>2. INTERPOSE: If an enemy tries to pass the fighter, the fighter gets a free attack (like an OA, but I want that to not be a general ability) and knocks them down/back/something. *Not grid specific.</p><p></p><p>3. COVER: If an enemy targets an ally the fighter can take the attack on himself. The fighter must be next to the ally target, or the enemy attacking the ally to do so. (Think Caramon with his shield protecting Raistlin while he casts a spell so it doesn't get interrupted. It might be good if this was combined with my save-or-die solution**.</p><p></p><p>I like what Marking tries to do, but I don't like Marking. It should be simplified. I suppose they did that with auras, but auras are still too grid specific.</p><p></p><p>I'm sure there are other things that can be done.</p><p></p><p>** Save-Or-Die solution (it's more a start to a solution rather than a finished fix.</p><p>** Lower the chance of likely success to 1in3 or 1in4, and they can be cast continuously through multiple rounds until they succeed, so it probably takes 3 or 4 rounds to get a success like a normal sequence of whittling down hit points before defeating the enemy - but with special outcome.</p><p>** Getting hit while casting a spell disrupts it and the wizard stops casting it as it is lost.</p><p></p><p></p><p>** Perhaps the wizard casts a charm spell. The target has 30 hit points. He rolls the spell attack for 10 points - no effect. Next round the fighter hits the target for 14 points knocking the target down to 16 hit points. The wizard keeps casting the charm uninterrupted. He rolls the spell attack for 8 points. The spell attack of 18 is higher than the target's hit points of 16 so the target is now charmed.</p><p>** If the target had hit the wizard, the spell would have been interrupted, the spell lost and all accumulated spell attack points are now gone.</p></blockquote><p></p>
[QUOTE="RHGreen, post: 5901961"] Aggro is bit too artificial, or maybe just clunky, for me. I'm not really sure what exactly I don't like. It's okay for MMOs but I can live without it in D&D. I think a few things that can help is: 1. DISTRACTION ADVANTAGE: If a fighter is next to an enemy, if that enemy attacks something else, it gets a free attack. 2. INTERPOSE: If an enemy tries to pass the fighter, the fighter gets a free attack (like an OA, but I want that to not be a general ability) and knocks them down/back/something. *Not grid specific. 3. COVER: If an enemy targets an ally the fighter can take the attack on himself. The fighter must be next to the ally target, or the enemy attacking the ally to do so. (Think Caramon with his shield protecting Raistlin while he casts a spell so it doesn't get interrupted. It might be good if this was combined with my save-or-die solution**. I like what Marking tries to do, but I don't like Marking. It should be simplified. I suppose they did that with auras, but auras are still too grid specific. I'm sure there are other things that can be done. ** Save-Or-Die solution (it's more a start to a solution rather than a finished fix. ** Lower the chance of likely success to 1in3 or 1in4, and they can be cast continuously through multiple rounds until they succeed, so it probably takes 3 or 4 rounds to get a success like a normal sequence of whittling down hit points before defeating the enemy - but with special outcome. ** Getting hit while casting a spell disrupts it and the wizard stops casting it as it is lost. ** Perhaps the wizard casts a charm spell. The target has 30 hit points. He rolls the spell attack for 10 points - no effect. Next round the fighter hits the target for 14 points knocking the target down to 16 hit points. The wizard keeps casting the charm uninterrupted. He rolls the spell attack for 8 points. The spell attack of 18 is higher than the target's hit points of 16 so the target is now charmed. ** If the target had hit the wizard, the spell would have been interrupted, the spell lost and all accumulated spell attack points are now gone. [/QUOTE]
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