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<blockquote data-quote="Janaxstrus" data-source="post: 5902006" data-attributes="member: 3201"><p>Let me make it more clear for you then.</p><p></p><p>In World of Warcraft, there is no GM, thus no one to make decisions on who attacks whom. As such, they would have to either program in "Creature X always attacks spellcasters" "Creature Y always attacks fighters" etc etc. This would be easily defeated by smart players who bring in more of Class A when they fight Creature X.</p><p>In an MMO, it makes more sense to have a mechanic that allows flexibility for the monsters to attack those doing the most damage, or healing the most damage or other variables. Since they have a mechanic that allows a little more intelligence behind it, they need to have a way to allow the fighter/tank/whatever to protect the casters or rogues or whatever.</p><p></p><p>In D&D, we have a GM who is capable of making all of those decisions. There is no need for a mechanic to tell him who Creature X will always attack, or that Creature Y always attacks the one healing the most. He or she can decide "Hey, this creature has an intelligence of 2, it's not smart enough to go after the healer" or "Dragons are hyper-intelligent, he's going to try and smack down the priest first". With no need for artificial intelligence, there's no need for any type of "aggro" mechanic, whether that be psuedo-mindcontrol like in an MMO where creatures are forced to attack a certain creature, and I don't see a need for a "marking" type, personally, either.</p></blockquote><p></p>
[QUOTE="Janaxstrus, post: 5902006, member: 3201"] Let me make it more clear for you then. In World of Warcraft, there is no GM, thus no one to make decisions on who attacks whom. As such, they would have to either program in "Creature X always attacks spellcasters" "Creature Y always attacks fighters" etc etc. This would be easily defeated by smart players who bring in more of Class A when they fight Creature X. In an MMO, it makes more sense to have a mechanic that allows flexibility for the monsters to attack those doing the most damage, or healing the most damage or other variables. Since they have a mechanic that allows a little more intelligence behind it, they need to have a way to allow the fighter/tank/whatever to protect the casters or rogues or whatever. In D&D, we have a GM who is capable of making all of those decisions. There is no need for a mechanic to tell him who Creature X will always attack, or that Creature Y always attacks the one healing the most. He or she can decide "Hey, this creature has an intelligence of 2, it's not smart enough to go after the healer" or "Dragons are hyper-intelligent, he's going to try and smack down the priest first". With no need for artificial intelligence, there's no need for any type of "aggro" mechanic, whether that be psuedo-mindcontrol like in an MMO where creatures are forced to attack a certain creature, and I don't see a need for a "marking" type, personally, either. [/QUOTE]
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