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<blockquote data-quote="Sword of Spirit" data-source="post: 5902153" data-attributes="member: 6677017"><p>Regarding my experience with my wilder:</p><p></p><p>Lol...I can see how I might have given the impression of some immaturity in the character concept. </p><p></p><p>I'll clarify a bit. This is a role-playing heavy game set in Ravenloft. All of our characters are intended to have a strong backstory, and we all have a little bit of extra "perks" to go with it. In the case of my character, I was basically able to do crazy things with my wild surge, but I was required to use wild surges with all of my manifestations. Also, instead of the a standard enervation effect, there was a table with variable possible effects. In other words, I didn't min-max this character; I didn't even optimize him. I came up with an interesting role-playing concept, and then the DM worked with me to come up with house-rules to support his concept.</p><p></p><p>I also am the one player at the table who actually gets excited when bad stuff happens to my character in a way that is interesting or perfect for the character concept. Meaning, I'm not complaining just because I got smacked around a bit.</p><p></p><p>What I should have mentioned, is that he wasn't targeting my character specifically - he often did the same thing with having monsters choose which melee character in the party to target. It seemed like it was almost always about who hit the hardest in the previous round, even if it was between 2 melee PCs both hacking on a foe, with who did the most damage varying.</p><p></p><p>Now, I'm seeing this from the eyes of someone who can't really get into MMOs, so I'm not used to his perspective on it. But to me, it feels like something that only makes sense for a computer to do, and not something that ought to be translated into D&D.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 5902153, member: 6677017"] Regarding my experience with my wilder: Lol...I can see how I might have given the impression of some immaturity in the character concept. I'll clarify a bit. This is a role-playing heavy game set in Ravenloft. All of our characters are intended to have a strong backstory, and we all have a little bit of extra "perks" to go with it. In the case of my character, I was basically able to do crazy things with my wild surge, but I was required to use wild surges with all of my manifestations. Also, instead of the a standard enervation effect, there was a table with variable possible effects. In other words, I didn't min-max this character; I didn't even optimize him. I came up with an interesting role-playing concept, and then the DM worked with me to come up with house-rules to support his concept. I also am the one player at the table who actually gets excited when bad stuff happens to my character in a way that is interesting or perfect for the character concept. Meaning, I'm not complaining just because I got smacked around a bit. What I should have mentioned, is that he wasn't targeting my character specifically - he often did the same thing with having monsters choose which melee character in the party to target. It seemed like it was almost always about who hit the hardest in the previous round, even if it was between 2 melee PCs both hacking on a foe, with who did the most damage varying. Now, I'm seeing this from the eyes of someone who can't really get into MMOs, so I'm not used to his perspective on it. But to me, it feels like something that only makes sense for a computer to do, and not something that ought to be translated into D&D. [/QUOTE]
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