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<blockquote data-quote="JamesonCourage" data-source="post: 5902305" data-attributes="member: 6668292"><p>Not a fan of marks, but I'm okay with auras. Creatures that I threaten can attack another creature, but they take a penalty on attack and damage, for example.</p><p></p><p>Yes, marks can help make bodyguards into people that stop attacks, but I really don't like the non-stacking issue, for example. Why not just have a bodyguard mechanic (maybe via a feat)? If an ally adjacent to you is attacked, you can roll a Reflex vs the Attack roll (if the numbers are similar), and, if successful, the attack is used against your AC instead. Boom, you step in the way, block the attack on your shield (or push your ally out of the way and take a hit for him), which is both cinematic and effective.</p><p></p><p>This way, bodyguards can act as bodyguards. They can say, "get behind me!" and the mechanics reflect it: they try to completely intercept attacks (including ranged attacks now!) with a Reflex save (or something similar), and even if they fail, then their aura still gives a penalty to attack/damage (to simulate them messing up the attack to begin with). It's what I use for my RPG, and it's annoyingly effective sometimes. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5902305, member: 6668292"] Not a fan of marks, but I'm okay with auras. Creatures that I threaten can attack another creature, but they take a penalty on attack and damage, for example. Yes, marks can help make bodyguards into people that stop attacks, but I really don't like the non-stacking issue, for example. Why not just have a bodyguard mechanic (maybe via a feat)? If an ally adjacent to you is attacked, you can roll a Reflex vs the Attack roll (if the numbers are similar), and, if successful, the attack is used against your AC instead. Boom, you step in the way, block the attack on your shield (or push your ally out of the way and take a hit for him), which is both cinematic and effective. This way, bodyguards can act as bodyguards. They can say, "get behind me!" and the mechanics reflect it: they try to completely intercept attacks (including ranged attacks now!) with a Reflex save (or something similar), and even if they fail, then their aura still gives a penalty to attack/damage (to simulate them messing up the attack to begin with). It's what I use for my RPG, and it's annoyingly effective sometimes. As always, play what you like :) [/QUOTE]
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