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<blockquote data-quote="GM Dave" data-source="post: 5906317" data-attributes="member: 6687992"><p>I usually find that I don't have to do anything.</p><p></p><p>If I have monsters move on the 'squishies' then the 'squishies' start to scream like little piggies for help.</p><p></p><p>From a game perspective, I'd just have some encounter design advice.</p><p></p><p>1> Avoid having all the exact same monster. One it is dull and two it tends not to push everyone's abilities.</p><p></p><p>2> Give monsters goals in fights. A little tactical planning from the GM on what to do if X happens. If you were a 'monster' and had some sort of mind then you'd think of a few things on what you'd do if something tried to attack you. This includes things with animal intelligence. Truly mindless creatures (zombies and such) are often given some sort of 'programed' orders to follow.</p><p></p><p>3> Give varied terrain. Terrain and obstacles forces players to make choices on where to try and form choke points and where they might find themselves exposed. Used well, it can be a successful way to focus aggression on the ones that you want and used badly can leave you exposed to danger.</p></blockquote><p></p>
[QUOTE="GM Dave, post: 5906317, member: 6687992"] I usually find that I don't have to do anything. If I have monsters move on the 'squishies' then the 'squishies' start to scream like little piggies for help. From a game perspective, I'd just have some encounter design advice. 1> Avoid having all the exact same monster. One it is dull and two it tends not to push everyone's abilities. 2> Give monsters goals in fights. A little tactical planning from the GM on what to do if X happens. If you were a 'monster' and had some sort of mind then you'd think of a few things on what you'd do if something tried to attack you. This includes things with animal intelligence. Truly mindless creatures (zombies and such) are often given some sort of 'programed' orders to follow. 3> Give varied terrain. Terrain and obstacles forces players to make choices on where to try and form choke points and where they might find themselves exposed. Used well, it can be a successful way to focus aggression on the ones that you want and used badly can leave you exposed to danger. [/QUOTE]
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