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<blockquote data-quote="Starfox" data-source="post: 5910804" data-attributes="member: 2303"><p>I believe aggro should be a DM prerogative.</p><p></p><p>In my 4E game, at early levels, I had the figher's aggro control work out. The fighter bottlenecked the monsters by finding a good position and thus took all the aggro. Bam, downed fighter. Over time, I discovered that the fighter only worked out if played the monsters stupid by having them try to attack rear-echelon PCs, thus letting the fighter use his aggro control tools without being teh creature's primary target.</p><p></p><p>This shows the kind of trouble you get into with artificial aggro systems. </p><p></p><p>That said, I believe there can be some powers that exploit things like blindsiding. My experiences from LARP fighting is that fighters tend to pair up, and the numerically superior side has a very strong advantage in that it is hard to defend against 2 foes. I is generally not worthwhile to mix in an adjacent fight - sure you can blindside an opponent, but you'll also get blindsided yourself. A system that represented this is a way that is not overly complex could see sue at my table. Say something like the 4E fighter's mark, only the effect is that if the creature ignores the mark, the fighter gets a significant bonus against them - in other words something like how backstab worked for rogues in 1E and 2E when we actually used facing - only its for everyone.</p></blockquote><p></p>
[QUOTE="Starfox, post: 5910804, member: 2303"] I believe aggro should be a DM prerogative. In my 4E game, at early levels, I had the figher's aggro control work out. The fighter bottlenecked the monsters by finding a good position and thus took all the aggro. Bam, downed fighter. Over time, I discovered that the fighter only worked out if played the monsters stupid by having them try to attack rear-echelon PCs, thus letting the fighter use his aggro control tools without being teh creature's primary target. This shows the kind of trouble you get into with artificial aggro systems. That said, I believe there can be some powers that exploit things like blindsiding. My experiences from LARP fighting is that fighters tend to pair up, and the numerically superior side has a very strong advantage in that it is hard to defend against 2 foes. I is generally not worthwhile to mix in an adjacent fight - sure you can blindside an opponent, but you'll also get blindsided yourself. A system that represented this is a way that is not overly complex could see sue at my table. Say something like the 4E fighter's mark, only the effect is that if the creature ignores the mark, the fighter gets a significant bonus against them - in other words something like how backstab worked for rogues in 1E and 2E when we actually used facing - only its for everyone. [/QUOTE]
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