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Agianst the Giants
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<blockquote data-quote="Chaldfont" data-source="post: 2844469" data-attributes="member: 1472"><p>I ran this one about a year ago in my 3.5 campaign. I think we had 3 12th level PCs with an NPC hireling. The players, knowing this was an "old school" adventure got really cagey. I've never seen them plan so much. They did hit and run tactics, assassinating lone giants and leaving their bodies as warnings to strike fear into their foes. They made multi-pronged attacks. They did strategic retreats to set up killing grounds. They dropped an avalanche spell on them. It was a blast!</p><p></p><p>But it was not completely one-sided. The giants tracked the party back to their <em>instant fortress</em>. They sent in a pack of gnolls while a number of giants rained boulders down on the magical fortress, doing it serious damange (which I think scared the PCs more than losing HP, do you realize how HARD it is to repair an <em>instant fortess</em>?).</p></blockquote><p></p>
[QUOTE="Chaldfont, post: 2844469, member: 1472"] I ran this one about a year ago in my 3.5 campaign. I think we had 3 12th level PCs with an NPC hireling. The players, knowing this was an "old school" adventure got really cagey. I've never seen them plan so much. They did hit and run tactics, assassinating lone giants and leaving their bodies as warnings to strike fear into their foes. They made multi-pronged attacks. They did strategic retreats to set up killing grounds. They dropped an avalanche spell on them. It was a blast! But it was not completely one-sided. The giants tracked the party back to their [i]instant fortress[/i]. They sent in a pack of gnolls while a number of giants rained boulders down on the magical fortress, doing it serious damange (which I think scared the PCs more than losing HP, do you realize how HARD it is to repair an [i]instant fortess[/i]?). [/QUOTE]
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