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Agile Parry + Dual Wielder AC
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<blockquote data-quote="Flamestrike" data-source="post: 8165150" data-attributes="member: 6788736"><p>He doesnt want to fight with the two weapons. Just hold them.</p><p></p><p>A 3rd level Dex/ Wisdom 16 Vuman (or Clineage) Kensai (Dual wielder feat) holding two weapons (lets say Katanas/ Longswords):</p><p></p><p>AC (Base) 16</p><p>+Holding both Katanas (Dual wielder): AC 17</p><p>+Using Agile Parry to attack with a kick as an unarmed strike with his Attack action: AC 19.</p><p></p><p>If he does so (uses the Attack action to kick while holding 2 katanas), he <strong>cannot </strong>use TWF to attack with the off-hand Katana as a bonus action (as his kick is NOT a melee weapon, he is not eligible for TWF even with Dual Wielder feat). He <em>can </em>still use Martial arts bonus action and Kick again though (or Flurry as a bonus action and do so twice).</p><p></p><p>When he reaches 5th level, this changes a bit. Now he can take the Attack action while wielding 2 katanas, use Agile parry, attack once with a kick (for Agile Parry to trigger), and then make a second attack (via Extra Attack) with a Katana as part of the Attack action.</p><p></p><p>As he has now used the Attack action, and has also attacked with a melee weapon as part of that action (it doesn't need to be light thanks to DW) the pre-condition of TWF has been met, and he can attack again with the Katana as a bonus action (thanks to TWF/ DW) or he can kick again (martial arts) as a bonus action, or flurry and kick twice (as a bonus action).</p><p></p><p>By this stage his Dex should also be 18, so he effectively has an AC of 20 most rounds, and is making 2 Katana attacks, and a single Unarmed strike attack each round (or one Katana attack, and 2 unarmed strikes each round with Martial arts), or one Katana and three unarmed strikes (when he flurries).</p><p></p><p>1d8+4, 1d8+4, 1d6+4 most rounds (at AC 20) with Stunning fist when he hits is OK.</p><p></p><p>Personally, I'd rather just go a Vuman Monk with the Fighting initiate feat and Unarmed Fighting Style so your unarmed strikes are dealing 1d8 damage from 1st level, but hey. When your Monk martial arts dice catches up, retrain the ASI or simply swap it for a different F/S (Blind fighting is quite thematic).</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8165150, member: 6788736"] He doesnt want to fight with the two weapons. Just hold them. A 3rd level Dex/ Wisdom 16 Vuman (or Clineage) Kensai (Dual wielder feat) holding two weapons (lets say Katanas/ Longswords): AC (Base) 16 +Holding both Katanas (Dual wielder): AC 17 +Using Agile Parry to attack with a kick as an unarmed strike with his Attack action: AC 19. If he does so (uses the Attack action to kick while holding 2 katanas), he [B]cannot [/B]use TWF to attack with the off-hand Katana as a bonus action (as his kick is NOT a melee weapon, he is not eligible for TWF even with Dual Wielder feat). He [I]can [/I]still use Martial arts bonus action and Kick again though (or Flurry as a bonus action and do so twice). When he reaches 5th level, this changes a bit. Now he can take the Attack action while wielding 2 katanas, use Agile parry, attack once with a kick (for Agile Parry to trigger), and then make a second attack (via Extra Attack) with a Katana as part of the Attack action. As he has now used the Attack action, and has also attacked with a melee weapon as part of that action (it doesn't need to be light thanks to DW) the pre-condition of TWF has been met, and he can attack again with the Katana as a bonus action (thanks to TWF/ DW) or he can kick again (martial arts) as a bonus action, or flurry and kick twice (as a bonus action). By this stage his Dex should also be 18, so he effectively has an AC of 20 most rounds, and is making 2 Katana attacks, and a single Unarmed strike attack each round (or one Katana attack, and 2 unarmed strikes each round with Martial arts), or one Katana and three unarmed strikes (when he flurries). 1d8+4, 1d8+4, 1d6+4 most rounds (at AC 20) with Stunning fist when he hits is OK. Personally, I'd rather just go a Vuman Monk with the Fighting initiate feat and Unarmed Fighting Style so your unarmed strikes are dealing 1d8 damage from 1st level, but hey. When your Monk martial arts dice catches up, retrain the ASI or simply swap it for a different F/S (Blind fighting is quite thematic). [/QUOTE]
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