Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Agile Riposte question
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Norfleet" data-source="post: 1257657" data-attributes="member: 11581"><p>If I were to adapt such a thing for D&D, I'd decouple it from Dodge entirely, and instead make it something that comes into effect when you choose the total defense option. That would make combat have a somewhat more realistic feel to it. As a veteran of several knife fights, I can tell you that two combatants in a knife fight do not hurl themselves at each other from the get-go and attempt to hack each other to bits. There's a fair amount of circling and preliminary probing, none of which lends itself to an actual attack, because realistically, the biggest way to create an opening to be attacked through, is to actually commit to an attack: In a fight, your opponent is always most open at the moment he decides to commit to an actual attack. Thus, a large portion of the battle involves an extended period of preliminary circling and light probing, which certainly can last far longer than the 6 seconds of a combat round. For somebody go and make 4 attacks in one 6-second round would be incredibly hasty and amount to spending a goodly portion of the round slashing. That's simply not a terribly realistic fighting model.</p></blockquote><p></p>
[QUOTE="Norfleet, post: 1257657, member: 11581"] If I were to adapt such a thing for D&D, I'd decouple it from Dodge entirely, and instead make it something that comes into effect when you choose the total defense option. That would make combat have a somewhat more realistic feel to it. As a veteran of several knife fights, I can tell you that two combatants in a knife fight do not hurl themselves at each other from the get-go and attempt to hack each other to bits. There's a fair amount of circling and preliminary probing, none of which lends itself to an actual attack, because realistically, the biggest way to create an opening to be attacked through, is to actually commit to an attack: In a fight, your opponent is always most open at the moment he decides to commit to an actual attack. Thus, a large portion of the battle involves an extended period of preliminary circling and light probing, which certainly can last far longer than the 6 seconds of a combat round. For somebody go and make 4 attacks in one 6-second round would be incredibly hasty and amount to spending a goodly portion of the round slashing. That's simply not a terribly realistic fighting model. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Agile Riposte question
Top