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General Tabletop Discussion
*Dungeons & Dragons
Agility-based katana wielder: is it possible?
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<blockquote data-quote="Cannyjiggit" data-source="post: 6447220" data-attributes="member: 6780231"><p>I like the reskinned staff idea in this and it probably fits well.</p><p></p><p>Another idea though could be to use rapier stats, allow it to be versatile but with no change in damage dice for 2 hand use*. It could of course still be used with 2 handed feats/styles etc and would be unique in using dex to do so but I don't think that in itself would break anything whilst still allowing all the flavour.</p><p></p><p>*Whenever something seems to not quite fit the rules and can't be exactly copied across (such as using the stats exactly from one thing but calling it another) but offers the chance to add some flavour, then I generally like to make it just a tiny bit weaker if it in some way adds something elsewhere. Typical example here in making the new weapon versatile d8/d8 compared to the other versatile d8/d10 variants. An example in previous campaigns was a spell researched by a mage character that dealt the same damage as a fireball but in acid form - we made it an acid rain that lasted 1 round but bumped it to 4th level instead of 3rd - the 1 round duration turned out to be important in a number of cases.</p></blockquote><p></p>
[QUOTE="Cannyjiggit, post: 6447220, member: 6780231"] I like the reskinned staff idea in this and it probably fits well. Another idea though could be to use rapier stats, allow it to be versatile but with no change in damage dice for 2 hand use*. It could of course still be used with 2 handed feats/styles etc and would be unique in using dex to do so but I don't think that in itself would break anything whilst still allowing all the flavour. *Whenever something seems to not quite fit the rules and can't be exactly copied across (such as using the stats exactly from one thing but calling it another) but offers the chance to add some flavour, then I generally like to make it just a tiny bit weaker if it in some way adds something elsewhere. Typical example here in making the new weapon versatile d8/d8 compared to the other versatile d8/d10 variants. An example in previous campaigns was a spell researched by a mage character that dealt the same damage as a fireball but in acid form - we made it an acid rain that lasted 1 round but bumped it to 4th level instead of 3rd - the 1 round duration turned out to be important in a number of cases. [/QUOTE]
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Agility-based katana wielder: is it possible?
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