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General Tabletop Discussion
*Dungeons & Dragons
Agility-based katana wielder: is it possible?
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<blockquote data-quote="Merchant of Shadows" data-source="post: 6715727" data-attributes="member: 65644"><p>Fighting Style</p><p>Kenjutsu</p><p>You can use Dexterity instead of Strength for the attack and damage rolls when making an attack with single-edged longsword or greatsword and you initiative is based on your Wisdom modifier instead of your Dexterity modifier.</p><p>If you draw your weapon during the first round of combat you have advantage on your first attack roll against any creature that hasn’t taken a turn in the combat yet.</p><p></p><p>// Making the initiative based on wisdom instead of dexterity - denies the 2H finesse fighter the ability to use his best stat for initiative. It also makes sense for more spiritual class (compared ot standard fighter or barbarian at least) to act based on his inner piece and concentration rather than the quickness of his fingers.</p><p>//In 5e heavy armor is more advantageous in the AC department so from the classes with access to fighting style only the ranger can hope to gain any potential AC benefits from being Dex-based and rangers work better with bows or dual wielding anyway.</p><p>//2 handed weapons and rogues don't work all that well, since dual wielding rogues deal nearly twice as much damage compared to rogues that don't dual wield. Only polearms finessable polearms and staffs will be overpowered in the hands of a rogue, but many people seem to be scared from handing them finessable two handers so the style as written does not make the katana finessable. Ronin archetype for rogues might change that if you want to delve deeper into homebrew.</p><p></p><p>Let me know how do you feel about this fighting style. Maybe I'm finally going to get enough inspiration to finish my oriental adventures 5e supplement...</p></blockquote><p></p>
[QUOTE="Merchant of Shadows, post: 6715727, member: 65644"] Fighting Style Kenjutsu You can use Dexterity instead of Strength for the attack and damage rolls when making an attack with single-edged longsword or greatsword and you initiative is based on your Wisdom modifier instead of your Dexterity modifier. If you draw your weapon during the first round of combat you have advantage on your first attack roll against any creature that hasn’t taken a turn in the combat yet. // Making the initiative based on wisdom instead of dexterity - denies the 2H finesse fighter the ability to use his best stat for initiative. It also makes sense for more spiritual class (compared ot standard fighter or barbarian at least) to act based on his inner piece and concentration rather than the quickness of his fingers. //In 5e heavy armor is more advantageous in the AC department so from the classes with access to fighting style only the ranger can hope to gain any potential AC benefits from being Dex-based and rangers work better with bows or dual wielding anyway. //2 handed weapons and rogues don't work all that well, since dual wielding rogues deal nearly twice as much damage compared to rogues that don't dual wield. Only polearms finessable polearms and staffs will be overpowered in the hands of a rogue, but many people seem to be scared from handing them finessable two handers so the style as written does not make the katana finessable. Ronin archetype for rogues might change that if you want to delve deeper into homebrew. Let me know how do you feel about this fighting style. Maybe I'm finally going to get enough inspiration to finish my oriental adventures 5e supplement... [/QUOTE]
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Agility-based katana wielder: is it possible?
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