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Agility System - More Actions!
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<blockquote data-quote="Asmor" data-source="post: 5160080" data-attributes="member: 1154"><p>Well, first you should figure out what sort of range you want. How frequently should an average character get an extra action, what about a good or a poor one? What are the extreme limits?</p><p></p><p>Here are some ideas, irrespective of the range.</p><p></p><p>1. Each player gets a speed point at the end of each turn. If they have at least (agility) points, they can spend all their points to gain an extra action (in other words, a lower agility is better).</p><p></p><p>2. Each player gains a number of speed points equal to their agility each turn. They can spend all of their points, but at least X points, to gain an extra action (higher agility is better).</p><p></p><p>3. Keep track of the round number. Each character gets an extra action if the round number is divisible by their agility (lower agility better).</p><p></p><p>4. Each player gets an action point. They may spend it to take an extra action. When they do, they place the action point on a speed track, in a spot based on their agility. Each round, they move their action point up 1 spot. When it reaches 0, they get the point back.</p></blockquote><p></p>
[QUOTE="Asmor, post: 5160080, member: 1154"] Well, first you should figure out what sort of range you want. How frequently should an average character get an extra action, what about a good or a poor one? What are the extreme limits? Here are some ideas, irrespective of the range. 1. Each player gets a speed point at the end of each turn. If they have at least (agility) points, they can spend all their points to gain an extra action (in other words, a lower agility is better). 2. Each player gains a number of speed points equal to their agility each turn. They can spend all of their points, but at least X points, to gain an extra action (higher agility is better). 3. Keep track of the round number. Each character gets an extra action if the round number is divisible by their agility (lower agility better). 4. Each player gets an action point. They may spend it to take an extra action. When they do, they place the action point on a speed track, in a spot based on their agility. Each round, they move their action point up 1 spot. When it reaches 0, they get the point back. [/QUOTE]
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