Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Aging and Gaming
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RenleyRenfield" data-source="post: 9519022" data-attributes="member: 7044197"><p>This hit me too. There are a few games out there that make me feel so derp for how I ran or played games 30 years ago. </p><p></p><p>The game that both made roleplaying triple extra fun again AND improved every aspect of my personal ability to GM and be player is =</p><p></p><p><strong>Apocalypse World</strong>.</p><p></p><p>This game has some magic sauce that just makes everything better, not matter what system. And by that I mean =</p><p></p><p>- Themed GM (MC) "Moves"</p><p></p><p>- Building trust with players by being their Biggest Fan such that successes with complications are always fun for everyone.</p><p></p><p></p><p>Why?</p><p></p><p><strong>GM Moves = </strong></p><p>These got me out of "my own head" and from being so repetitive or shallow. Nothing gets everyone's mind going more and the game plot elevated to higher levels than responding to a players roll with "Reveal and Unwelcome Truth". holy smokes that move has legs! </p><p></p><p><em>"Sure you killed the guard, but as you slip past, his helmet falls off and you see its your sister's husband, now dead. She no longer has a provider for her family...but you get inside..." </em> O. o = sometimes letting the player succeed can be more brutal than a failed action.</p><p></p><p></p><p><strong>Success with complications = </strong></p><p>This took a bit to master, but once you grok it, its the biggest relief and plot-helper in the world. I no longer have to agonize over challenge ratings, weasel my NPCs into better stats or actions just to make them a challenge, I no longer need to contrive minor combats or traps or whatever for hours on end. Now the game triggers all of that for me; all I need to focus on is how to make it fun and entertaining. (and not take away their success, because that kills game pacing dead). </p><p></p><p><em>"Yeah, you shot your way past the stormtroopers, and made it through the closing door to the control room. But now you stand before a dizzy array of buttons, screens and gauges. Without a droid, this could take hours to figure out... and your droid is back on the ship because you thought that would make it easier to blast your way past the troopers. How are you gonna help little beep-boop droid past the gauntlet you just ran, and now stirred up like a hornets nest?" (insert fun sub-scene of being droid derping its way to your character, with panicked comms shouts and censored beep-boops...)</em></p><p></p><p></p><p>It's not that I would never have thought of such fun and dynamic responses 30 years ago, but Apocalypse World's lessons<em> make is soooo much easier!</em>!!</p><p></p><p>#youneedtoplaymorepbta</p><p></p><p>there are other systems too that helped...</p></blockquote><p></p>
[QUOTE="RenleyRenfield, post: 9519022, member: 7044197"] This hit me too. There are a few games out there that make me feel so derp for how I ran or played games 30 years ago. The game that both made roleplaying triple extra fun again AND improved every aspect of my personal ability to GM and be player is = [B]Apocalypse World[/B]. This game has some magic sauce that just makes everything better, not matter what system. And by that I mean = - Themed GM (MC) "Moves" - Building trust with players by being their Biggest Fan such that successes with complications are always fun for everyone. Why? [B]GM Moves = [/B] These got me out of "my own head" and from being so repetitive or shallow. Nothing gets everyone's mind going more and the game plot elevated to higher levels than responding to a players roll with "Reveal and Unwelcome Truth". holy smokes that move has legs! [I]"Sure you killed the guard, but as you slip past, his helmet falls off and you see its your sister's husband, now dead. She no longer has a provider for her family...but you get inside..." [/I] O. o = sometimes letting the player succeed can be more brutal than a failed action. [B]Success with complications = [/B] This took a bit to master, but once you grok it, its the biggest relief and plot-helper in the world. I no longer have to agonize over challenge ratings, weasel my NPCs into better stats or actions just to make them a challenge, I no longer need to contrive minor combats or traps or whatever for hours on end. Now the game triggers all of that for me; all I need to focus on is how to make it fun and entertaining. (and not take away their success, because that kills game pacing dead). [I]"Yeah, you shot your way past the stormtroopers, and made it through the closing door to the control room. But now you stand before a dizzy array of buttons, screens and gauges. Without a droid, this could take hours to figure out... and your droid is back on the ship because you thought that would make it easier to blast your way past the troopers. How are you gonna help little beep-boop droid past the gauntlet you just ran, and now stirred up like a hornets nest?" (insert fun sub-scene of being droid derping its way to your character, with panicked comms shouts and censored beep-boops...)[/I] It's not that I would never have thought of such fun and dynamic responses 30 years ago, but Apocalypse World's lessons[I] make is soooo much easier![/I]!! #youneedtoplaymorepbta there are other systems too that helped... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Aging and Gaming
Top