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<blockquote data-quote="Joshua Randall" data-source="post: 9535597" data-attributes="member: 7737"><p>I may have oversold or badly explained the "technology generations" chart. It is not meant to say that you can't learn new tech outside your generation; of course you can. It is more meant to say your <em>familiarity</em> with tech outside your generation will inevitably degrade over time. But....</p><p></p><p>All research like this is applicable to broad groups of people, not necessarily to an individual.</p><p></p><p>Although if there are too many exceptions then the "broadly applicable" piece breaks down, the research gets reconsidered, and someone publishes something disagreeing with Jeff Johnson (or whomever he cited), and we learn more....</p><p></p><p>I do agree that <em>some</em> modern technology is better designed than stuff in the past. Although we seem to be backsliding and I could rant about that as a UX-er... but anyway.</p><p></p><p>If you find this stuff intriguing then I highly, highly recommend Johnson's book <a href="https://www.amazon.com/Designing-Mind-Understanding-Interface-Guidelines/dp/0124079148" target="_blank">Designing with the Mind in Mind</a>. It is written at a layman level, and although its intended audience is technologists and UX designers, it is by no means overly technical nor esoteric. You will learn lots of stuff about how the human mind perceives and thinks, and why that is relevant to "design", broadly considered. Plus you'll be a big hit at cocktail parties where you can "well actually..." people. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>He also has another book that is good, <a href="https://a.co/d/bpKE0St" target="_blank">Designing User Interfaces for an Aging Population</a>, but that one is much more specific and less easy to read (IMO).</p><p></p><p>Of course, Johnson's books and presentations don't talk about RPGs. However. He's in San Francisco so he <em>has to</em> have run into gamers. I would <em>love</em> if he, or someone, would write about RPGs. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>In fact I will swear an iron vow, right now, that if I ever go for a Ph.D., I'll do my dissertation on design of RPGs. Not in the game mechanical sense, but the... "design" sense. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 9535597, member: 7737"] I may have oversold or badly explained the "technology generations" chart. It is not meant to say that you can't learn new tech outside your generation; of course you can. It is more meant to say your [I]familiarity[/I] with tech outside your generation will inevitably degrade over time. But.... All research like this is applicable to broad groups of people, not necessarily to an individual. Although if there are too many exceptions then the "broadly applicable" piece breaks down, the research gets reconsidered, and someone publishes something disagreeing with Jeff Johnson (or whomever he cited), and we learn more.... I do agree that [I]some[/I] modern technology is better designed than stuff in the past. Although we seem to be backsliding and I could rant about that as a UX-er... but anyway. If you find this stuff intriguing then I highly, highly recommend Johnson's book [URL='https://www.amazon.com/Designing-Mind-Understanding-Interface-Guidelines/dp/0124079148']Designing with the Mind in Mind[/URL]. It is written at a layman level, and although its intended audience is technologists and UX designers, it is by no means overly technical nor esoteric. You will learn lots of stuff about how the human mind perceives and thinks, and why that is relevant to "design", broadly considered. Plus you'll be a big hit at cocktail parties where you can "well actually..." people. ;) He also has another book that is good, [URL='https://a.co/d/bpKE0St']Designing User Interfaces for an Aging Population[/URL], but that one is much more specific and less easy to read (IMO). Of course, Johnson's books and presentations don't talk about RPGs. However. He's in San Francisco so he [I]has to[/I] have run into gamers. I would [I]love[/I] if he, or someone, would write about RPGs. :) In fact I will swear an iron vow, right now, that if I ever go for a Ph.D., I'll do my dissertation on design of RPGs. Not in the game mechanical sense, but the... "design" sense. :) [/QUOTE]
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