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<blockquote data-quote="MNblockhead" data-source="post: 9543467" data-attributes="member: 6796661"><p>It is tough. With older players, as an older GM I'm pulled in two directions. In one direction, I was easier to run games, so I can focus more on story and world building and less on rules arcana. In the other direction, older players are comfortable with D&D. Also, while D&D (whatever edition, or Pathfinder, or other variants) are crunchier, but it is easier to find players who are familiar with the rules and can take some of the load off the GM in terms of rules expertise. </p><p></p><p>Also, many older and more experienced players like crunchier games with more character options to play with. For all of its flaws, D&D offers an experience that can keep people engaged for many years. I find that harder to offer with other games. I can with Warhammer Fantasy, but that is crunchier than D&D 5e. </p><p></p><p>Also, my current players are mostly interested in the fantasy genre and sci fi and supers TTRPGs are not really an option for a long term campaign for my group. </p><p></p><p>Then, when I do find a very different system, that I really like, often there just isn't much adventure or setting material for it, which requires a much greater amount of work on my part to run it. I would love to kitbash my own system from Cortex Prime. I really like the core mechanics of that system, but I just don't have the time to put together a bespoke campaign for it, even if I am willing to roll up my own system based on its options. </p><p></p><p>So, for non-D&D that has me running Warhammer Fantasy. I'd also like to run the DCC Dying Lands setting but the lack of good VTT support is keeping me away from it. I've also backed Ember and am hoping to run it with the Crucible system instead of 5e. But these are also crunchier fantasy systems. So, rather than breaking my "D&D addiction", I feel like D&D was a gateway drug to even stronger TTRPG drugs.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 9543467, member: 6796661"] It is tough. With older players, as an older GM I'm pulled in two directions. In one direction, I was easier to run games, so I can focus more on story and world building and less on rules arcana. In the other direction, older players are comfortable with D&D. Also, while D&D (whatever edition, or Pathfinder, or other variants) are crunchier, but it is easier to find players who are familiar with the rules and can take some of the load off the GM in terms of rules expertise. Also, many older and more experienced players like crunchier games with more character options to play with. For all of its flaws, D&D offers an experience that can keep people engaged for many years. I find that harder to offer with other games. I can with Warhammer Fantasy, but that is crunchier than D&D 5e. Also, my current players are mostly interested in the fantasy genre and sci fi and supers TTRPGs are not really an option for a long term campaign for my group. Then, when I do find a very different system, that I really like, often there just isn't much adventure or setting material for it, which requires a much greater amount of work on my part to run it. I would love to kitbash my own system from Cortex Prime. I really like the core mechanics of that system, but I just don't have the time to put together a bespoke campaign for it, even if I am willing to roll up my own system based on its options. So, for non-D&D that has me running Warhammer Fantasy. I'd also like to run the DCC Dying Lands setting but the lack of good VTT support is keeping me away from it. I've also backed Ember and am hoping to run it with the Crucible system instead of 5e. But these are also crunchier fantasy systems. So, rather than breaking my "D&D addiction", I feel like D&D was a gateway drug to even stronger TTRPG drugs. [/QUOTE]
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