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<blockquote data-quote="schneeland" data-source="post: 9546834" data-attributes="member: 6900337"><p>Rather randomly I was reminded of this topic today when I came across a Middle Earth-related song, because I realized that maybe I forgot a few things that have changed with age when I wrote my last post:</p><ul> <li data-xf-list-type="ul">As a general tendency, I have noticed that my ability/willingness for suspension of disbelief went down over time, and I tend to prefer more down-to-earth settings over those with higher degrees of magic and fantastical elements, and I also place more importance on verisimilitude and consistency of theme. That's not to say I don't like magic or fantastical elements in my settings (I very much do), but something like Ars Magica's Mythic Europe or the dark fairy tale-inspired Vaesen now have greater appeal to me than, say, the current Forgotten Realms or Golarion; and while I used to struggle with the concept of playing "just" a bunch of knights in Pendragon, with the new edition slowly rolling out, I have now started to comtemplate running the game.</li> <li data-xf-list-type="ul">Probably more of an anecdote, but maybe related: when I started playing about 30 years ago, I strongly favoured magic users over mundane characters, and elf over dwarfs (and really anything else <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />), but the older I got, the more I started to like the idea of hitting people with sharp and/or heavy sticks of metal, and also developed a great fondness of dwarfs and plain humans - things bounced a bit back in the past few years and I'm probably playing a roughly equal amount of magic and mundane characters, but to this day, the barbarian archetype holds great appeal for me.</li> <li data-xf-list-type="ul">Maybe more of a "me thing", but through various OSR- and OSR-adjacent games and blog articles, I have become enamoured with the idea of rules and procedures for travel in RPGs. While no finished product has materialized, this has reached a degree where, when I think about building a homebrew game, travel procedures come close to conflict resolution systems when brainstorming and sketching ideas.</li> </ul></blockquote><p></p>
[QUOTE="schneeland, post: 9546834, member: 6900337"] Rather randomly I was reminded of this topic today when I came across a Middle Earth-related song, because I realized that maybe I forgot a few things that have changed with age when I wrote my last post: [LIST] [*]As a general tendency, I have noticed that my ability/willingness for suspension of disbelief went down over time, and I tend to prefer more down-to-earth settings over those with higher degrees of magic and fantastical elements, and I also place more importance on verisimilitude and consistency of theme. That's not to say I don't like magic or fantastical elements in my settings (I very much do), but something like Ars Magica's Mythic Europe or the dark fairy tale-inspired Vaesen now have greater appeal to me than, say, the current Forgotten Realms or Golarion; and while I used to struggle with the concept of playing "just" a bunch of knights in Pendragon, with the new edition slowly rolling out, I have now started to comtemplate running the game. [*]Probably more of an anecdote, but maybe related: when I started playing about 30 years ago, I strongly favoured magic users over mundane characters, and elf over dwarfs (and really anything else :)), but the older I got, the more I started to like the idea of hitting people with sharp and/or heavy sticks of metal, and also developed a great fondness of dwarfs and plain humans - things bounced a bit back in the past few years and I'm probably playing a roughly equal amount of magic and mundane characters, but to this day, the barbarian archetype holds great appeal for me. [*]Maybe more of a "me thing", but through various OSR- and OSR-adjacent games and blog articles, I have become enamoured with the idea of rules and procedures for travel in RPGs. While no finished product has materialized, this has reached a degree where, when I think about building a homebrew game, travel procedures come close to conflict resolution systems when brainstorming and sketching ideas. [/LIST] [/QUOTE]
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