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Aging and Immortality and does it Matter?
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<blockquote data-quote="TaranTheWanderer" data-source="post: 7518565" data-attributes="member: 15882"><p>I was perusing Wizard Schools and noticed that Transmuters can restore youth. I notice that there is a caveat 'it doesn't extend the creature's lifespan.' Why is this a 14th level ability?</p><p></p><p>There is the Druid ability and the Monk ability as well that slows age. </p><p></p><p>It's been a longstanding tradition in D&D that certain abilities (or a spell like Wish) can stop aging but that 'you still die at your natural age.' So, the Orcish Druid dies way sooner than the elven druid even though they don't actually age any more (at least they didn't in 3e). Here's the thing...does it matter? Most RP games I play don't care if you are 15 or 1000 years old, as long as it makes sense for the character. I'm curious at D&D's obsession with 'limiting' age.</p><p></p><p>In 3e and earlier, if you played an old character, you got bonuses and penalties based on your age. And being aged by a ghost could seriously change or hamper a character. In 5e, that doesn't exist. (as far as I know) Aging 40 years is completely an rp thing.</p><p></p><p>In the grand scheme of a campaign, where elves live 800 years, does it matter whether or not you age? Why is this an 14th, 18th and 15th level ability? To me, it could be a 3rd level ability and have as much effect on the game. In fact, if a player asked to play a character who never aged, I'd allow it as part of their background.</p><p></p><p>So, in your games, does it matter? Would you allow a player to play a human with a background where he is cursed with immortality and has been alive for 400 years? Is that any more game-breaking than allowing a 400 year old elf? Has anyone run a campaign that has spanned centuries? If so, how did it go?</p><p></p><p>Edit: to clarify, when I say immortal, I don't mean they can't die but instead do not age.</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 7518565, member: 15882"] I was perusing Wizard Schools and noticed that Transmuters can restore youth. I notice that there is a caveat 'it doesn't extend the creature's lifespan.' Why is this a 14th level ability? There is the Druid ability and the Monk ability as well that slows age. It's been a longstanding tradition in D&D that certain abilities (or a spell like Wish) can stop aging but that 'you still die at your natural age.' So, the Orcish Druid dies way sooner than the elven druid even though they don't actually age any more (at least they didn't in 3e). Here's the thing...does it matter? Most RP games I play don't care if you are 15 or 1000 years old, as long as it makes sense for the character. I'm curious at D&D's obsession with 'limiting' age. In 3e and earlier, if you played an old character, you got bonuses and penalties based on your age. And being aged by a ghost could seriously change or hamper a character. In 5e, that doesn't exist. (as far as I know) Aging 40 years is completely an rp thing. In the grand scheme of a campaign, where elves live 800 years, does it matter whether or not you age? Why is this an 14th, 18th and 15th level ability? To me, it could be a 3rd level ability and have as much effect on the game. In fact, if a player asked to play a character who never aged, I'd allow it as part of their background. So, in your games, does it matter? Would you allow a player to play a human with a background where he is cursed with immortality and has been alive for 400 years? Is that any more game-breaking than allowing a 400 year old elf? Has anyone run a campaign that has spanned centuries? If so, how did it go? Edit: to clarify, when I say immortal, I don't mean they can't die but instead do not age. [/QUOTE]
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