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Aging and Immortality and does it Matter?
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<blockquote data-quote="the Jester" data-source="post: 7519563" data-attributes="member: 1210"><p>It matters more the more persistent your setting is, and also the more you use downtime. </p><p></p><p>Since 5e dropped, almost seven years have passed in game in my campaign. Much of that was via downtime, which gives time for adventure sites to 'reset' so you can reuse them; for the political situation to evolve; for pcs to start families, knowing that there's actually a chance that some of them might get to play their offspring; for unstopped bad guys to move their long-term schemes along; and so on. </p><p></p><p>I recognize that my game is atypical in having much of a focus on the long term, but I think that's a shame- I think, if more groups played with generations-long campaigns in mind, they would probably enjoy it. Which isn't to say it's for everyone, but it really helps address the old "1st to 20th level in a month" issue that can come up in non-stop adventure styles of play. (Which, again, isn't an issue for everyone, but people do complain about it sometimes. Downtime is at least a partial solution.)</p></blockquote><p></p>
[QUOTE="the Jester, post: 7519563, member: 1210"] It matters more the more persistent your setting is, and also the more you use downtime. Since 5e dropped, almost seven years have passed in game in my campaign. Much of that was via downtime, which gives time for adventure sites to 'reset' so you can reuse them; for the political situation to evolve; for pcs to start families, knowing that there's actually a chance that some of them might get to play their offspring; for unstopped bad guys to move their long-term schemes along; and so on. I recognize that my game is atypical in having much of a focus on the long term, but I think that's a shame- I think, if more groups played with generations-long campaigns in mind, they would probably enjoy it. Which isn't to say it's for everyone, but it really helps address the old "1st to 20th level in a month" issue that can come up in non-stop adventure styles of play. (Which, again, isn't an issue for everyone, but people do complain about it sometimes. Downtime is at least a partial solution.) [/QUOTE]
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Aging and Immortality and does it Matter?
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