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Aging and Immortality and does it Matter?
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<blockquote data-quote="5ekyu" data-source="post: 7520211" data-attributes="member: 6919838"><p>i have hardly ever seen a game where aging mattered to the adventurer - exception being when you have age as a resource that can be burned by attacks and so forth.</p><p></p><p>traveller let age be a chargen limitation - your character could get more rounds of skills pre-game but each pushed you close to age impacts on abilities.</p><p></p><p>But i believe for the most part things like "but not extending lifespan" are *not* geared at PC adventurers but at setting consistency.</p><p></p><p>if a spell can extene dyour lifetime, why would folks go become liches and such to extend their lifespan?</p><p></p><p>In order for some choices to make sense, there needs to not be easier less problematic alternatives.</p><p></p><p>But i would not necessarily let this play into the concept of a class ability either - and leave it to being more a part of background legend.</p><p></p><p>For the transmuter it seems a flavor thing tacked onto a list of useful options.</p><p></p><p>For the monk, i dont get it but it may be Ok as just a flavor bit and not an intended "power feature." it seems like there should be more weight there than just food, water and age if it is meant as an actual class ability. Maybe ki points vs exhaustion?</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7520211, member: 6919838"] i have hardly ever seen a game where aging mattered to the adventurer - exception being when you have age as a resource that can be burned by attacks and so forth. traveller let age be a chargen limitation - your character could get more rounds of skills pre-game but each pushed you close to age impacts on abilities. But i believe for the most part things like "but not extending lifespan" are *not* geared at PC adventurers but at setting consistency. if a spell can extene dyour lifetime, why would folks go become liches and such to extend their lifespan? In order for some choices to make sense, there needs to not be easier less problematic alternatives. But i would not necessarily let this play into the concept of a class ability either - and leave it to being more a part of background legend. For the transmuter it seems a flavor thing tacked onto a list of useful options. For the monk, i dont get it but it may be Ok as just a flavor bit and not an intended "power feature." it seems like there should be more weight there than just food, water and age if it is meant as an actual class ability. Maybe ki points vs exhaustion? [/QUOTE]
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