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Aging and the 5E PC
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<blockquote data-quote="Mark CMG" data-source="post: 5808900" data-attributes="member: 10479"><p>Yeah, I'm looking at a scaled thing, though still in flat years and I even think it is worth taking a bit of the piss out of non-human species while I'm at it, since in the long run it still won't even the scales. For my purposes, if someone receives magical healing within any 24 hour period that accounts for half or more of their HP, then they get a dose of accelerated aging. While such healing could conceivably happen numerous times during that same period, the aging is only applied one time in that period.</p><p></p><p></p><p>In my own game, under such circumstances, Humans would age one year (they reach maturity in their late teens but have a life expectancy of roughly 70), Halflings would gain two years (they reach maturity in their early thirties but have a life expectancy of roughly 120), Gnomes would gain three years (they reach maturity in their late thirties but have a life expectancy of roughly 150), Dwarves would gain four years (they reach maturity in their late forties but have a life expectancy of roughly 200), and Elves would gain five years (they reach maturity in their late fifties but have a life expectancy of roughly 400).</p><p></p><p></p><p>I like what that attempts to do to the balancing of the player character species choices and to the potential pacing of the game. I considered having Dwarves gain five years and Elves ten, and might still change it, but is that excessive? Would it really make any difference in the long run?</p></blockquote><p></p>
[QUOTE="Mark CMG, post: 5808900, member: 10479"] Yeah, I'm looking at a scaled thing, though still in flat years and I even think it is worth taking a bit of the piss out of non-human species while I'm at it, since in the long run it still won't even the scales. For my purposes, if someone receives magical healing within any 24 hour period that accounts for half or more of their HP, then they get a dose of accelerated aging. While such healing could conceivably happen numerous times during that same period, the aging is only applied one time in that period. In my own game, under such circumstances, Humans would age one year (they reach maturity in their late teens but have a life expectancy of roughly 70), Halflings would gain two years (they reach maturity in their early thirties but have a life expectancy of roughly 120), Gnomes would gain three years (they reach maturity in their late thirties but have a life expectancy of roughly 150), Dwarves would gain four years (they reach maturity in their late forties but have a life expectancy of roughly 200), and Elves would gain five years (they reach maturity in their late fifties but have a life expectancy of roughly 400). I like what that attempts to do to the balancing of the player character species choices and to the potential pacing of the game. I considered having Dwarves gain five years and Elves ten, and might still change it, but is that excessive? Would it really make any difference in the long run? [/QUOTE]
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