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<blockquote data-quote="Mark CMG" data-source="post: 5809068" data-attributes="member: 10479"><p>It speaks toward the genre in how it makes life more precious, beyond the moment of a single battle and over the course of time, bringing into play the mortality of player characters over the long haul of an adventuring career. It's makes choosing to be reckless in battle more meaningful with long term consequences rather than simply a matter of managing magical healing resources. How many fantasy novels or series of novels are paced in ways that have characters able to squeeze their entire adventuring careers into a few weeks or a month by virtue of access to magical healing? That sort of battling and healing then battling again day after day while leveling up isn't a construct taken from fantasy literature but from elsewhere. I think this sort of system nicely curtails artificially rapid advancement (relative to the genre) and makes a "lifetime" a tangible resource to be managed in ways that are in many games too easily ignored.</p></blockquote><p></p>
[QUOTE="Mark CMG, post: 5809068, member: 10479"] It speaks toward the genre in how it makes life more precious, beyond the moment of a single battle and over the course of time, bringing into play the mortality of player characters over the long haul of an adventuring career. It's makes choosing to be reckless in battle more meaningful with long term consequences rather than simply a matter of managing magical healing resources. How many fantasy novels or series of novels are paced in ways that have characters able to squeeze their entire adventuring careers into a few weeks or a month by virtue of access to magical healing? That sort of battling and healing then battling again day after day while leveling up isn't a construct taken from fantasy literature but from elsewhere. I think this sort of system nicely curtails artificially rapid advancement (relative to the genre) and makes a "lifetime" a tangible resource to be managed in ways that are in many games too easily ignored. [/QUOTE]
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