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Agnostic Sci-Fantasy Engine?
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<blockquote data-quote="The Session Tapes" data-source="post: 7867507" data-attributes="member: 6994832"><p>Hey Folks,</p><p></p><p>Though were only about halfway through the current campaign of The Session Tapes, I'm laying the groundwork for the next campaign, and I'm looking for some advice.</p><p></p><p>I'm a bit burnt out on pure Fantasy, and was looking at doing a multi-century time jump into the future of my homebrew setting. The concept is essentially "what would happen if a high-fantasy setting developed futuristic technology?"</p><p></p><p>I'm just at a bit of a loss for what is the best engine to use for the setting. I've had Numenera recommended to me, but it seems really setting-specific and also a bit too "fantasy with some science bits". The tech/society level I was looking for was something more like Destiny or Star Wars, and less like a John Carter/Flash Gordon/Dune sort of Mythic Sci-Fi. Essentially hard tech but with some magic (which could just as easily be super-advanced science in the spirit of Clarke's 3rd Law).</p><p></p><p>I was circling around Starfinder, the only worry I have is that it seems a bit less setting-agnostic than Pathfinder was; so I had a few questions:</p><p></p><p>1.) How hard is it to make Starfinder fit a non-Pact Worlds setting? Does the game suffer as a result?</p><p></p><p>2.) Other than Starfinder, are there any similar "hard tech with fantasy tropes" systems out there? Someone recommended Stars Without Number to me, but I was a bit underwhelmed.</p><p></p><p>3.) Was there ever an official "Space Opera" update for Shadowrun made? I can't find anything, but that might just be because my Google-Fu sucks.</p><p></p><p>Thanks for any help you can give!</p></blockquote><p></p>
[QUOTE="The Session Tapes, post: 7867507, member: 6994832"] Hey Folks, Though were only about halfway through the current campaign of The Session Tapes, I'm laying the groundwork for the next campaign, and I'm looking for some advice. I'm a bit burnt out on pure Fantasy, and was looking at doing a multi-century time jump into the future of my homebrew setting. The concept is essentially "what would happen if a high-fantasy setting developed futuristic technology?" I'm just at a bit of a loss for what is the best engine to use for the setting. I've had Numenera recommended to me, but it seems really setting-specific and also a bit too "fantasy with some science bits". The tech/society level I was looking for was something more like Destiny or Star Wars, and less like a John Carter/Flash Gordon/Dune sort of Mythic Sci-Fi. Essentially hard tech but with some magic (which could just as easily be super-advanced science in the spirit of Clarke's 3rd Law). I was circling around Starfinder, the only worry I have is that it seems a bit less setting-agnostic than Pathfinder was; so I had a few questions: 1.) How hard is it to make Starfinder fit a non-Pact Worlds setting? Does the game suffer as a result? 2.) Other than Starfinder, are there any similar "hard tech with fantasy tropes" systems out there? Someone recommended Stars Without Number to me, but I was a bit underwhelmed. 3.) Was there ever an official "Space Opera" update for Shadowrun made? I can't find anything, but that might just be because my Google-Fu sucks. Thanks for any help you can give! [/QUOTE]
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