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Agon 2nd edition
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<blockquote data-quote="GrahamWills" data-source="post: 8306356" data-attributes="member: 75787"><p>Yes, I ran a 7 session campaign of it. Some short notes:</p><ul> <li data-xf-list-type="ul">It is a ton of fun and captures the epic feel of Greek legends well. Players will be declaring their actions in formal style: "I, Minros the Big-Hearted, accept the challenge of the Sphinx and will call on my friend Cyrene the snake-tongued to assist me"</li> <li data-xf-list-type="ul">Sessions are not long; 3 hours was very typical for an Island, even with adding complciations</li> <li data-xf-list-type="ul">The aspect of vying to be best adds a bit of PvP to the game that also adds to the Greek heroic feel. It's nicely balanced in that it's not direct conflict, but definitely adds intra-players competition.</li> <li data-xf-list-type="ul">Worked nicely for four people, might have been better with three. Seemed a little too easy with four and there is not a lot of adjustment the GM can make for that. Three players is the sweet spot.</li> <li data-xf-list-type="ul">It has a formal feel, as each session follows a pretty fixed pattern. I thought this might annoy me, but actually it was fine.</li> <li data-xf-list-type="ul">I'm not sure if I got this right, but it seemed my players accrued too much XP for the campaign to last for the "regular" length. Fortunately I was running the short campaign so it was just about OK for me.</li> </ul><p>I made up some play aids for the group to use, including a table mat with spaces for people to place their dice on when declaring their actions -- but I think a simple paper print-out would work well. Below is a picture of my set-up in play. In terms of feel, much closer to <em>Dogs in the Vineyard</em> than AW. Each action resolution is a big deal and is as much about how you want to roll-play as maximize your win chances.</p><p></p><p>Overall, I'd recommend it for a fun short campaign (3-10 sessions) especially if a more formal epic feel will be a good change of pace.</p><p></p><p><img src="http://willsfamily.org/files/rpg/misc/Agon.jpeg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p></blockquote><p></p>
[QUOTE="GrahamWills, post: 8306356, member: 75787"] Yes, I ran a 7 session campaign of it. Some short notes: [LIST] [*]It is a ton of fun and captures the epic feel of Greek legends well. Players will be declaring their actions in formal style: "I, Minros the Big-Hearted, accept the challenge of the Sphinx and will call on my friend Cyrene the snake-tongued to assist me" [*]Sessions are not long; 3 hours was very typical for an Island, even with adding complciations [*]The aspect of vying to be best adds a bit of PvP to the game that also adds to the Greek heroic feel. It's nicely balanced in that it's not direct conflict, but definitely adds intra-players competition. [*]Worked nicely for four people, might have been better with three. Seemed a little too easy with four and there is not a lot of adjustment the GM can make for that. Three players is the sweet spot. [*]It has a formal feel, as each session follows a pretty fixed pattern. I thought this might annoy me, but actually it was fine. [*]I'm not sure if I got this right, but it seemed my players accrued too much XP for the campaign to last for the "regular" length. Fortunately I was running the short campaign so it was just about OK for me. [/LIST] I made up some play aids for the group to use, including a table mat with spaces for people to place their dice on when declaring their actions -- but I think a simple paper print-out would work well. Below is a picture of my set-up in play. In terms of feel, much closer to [I]Dogs in the Vineyard[/I] than AW. Each action resolution is a big deal and is as much about how you want to roll-play as maximize your win chances. Overall, I'd recommend it for a fun short campaign (3-10 sessions) especially if a more formal epic feel will be a good change of pace. [IMG]http://willsfamily.org/files/rpg/misc/Agon.jpeg[/IMG] [/QUOTE]
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