Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Agon 2nd edition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GrahamWills" data-source="post: 8306811" data-attributes="member: 75787"><p>Here’s a note from a custom Island I designed — this may answer both the above questions:</p><p></p><p>————</p><h3>Forest</h3><p>The forest has many raiders, but poorly organized and they do not attempt to attack you. However it is also inhabited by Harpies. You find the discarded clothing of two young persons and bare footsteps leading deep into the forest, followed by booted prints of the pursuing raiders.</p><ul> <li data-xf-list-type="ul"><em>Craft and Reason</em> to find the lovers in the forest (Antio and Xestra)</li> <li data-xf-list-type="ul">Minotaurs get a <strong>d8</strong> advantage in the maze of trees</li> <li data-xf-list-type="ul"><strong>d8</strong> dark forest; <strong>d8</strong> raiders; <strong>d12</strong> (<strong>sacred</strong>) harpies; <strong>d12</strong> Ares</li> <li data-xf-list-type="ul">Success: Divine favor of Aphrodite for all</li> </ul><p>————</p><p></p><p>This was on an island that was being sacked by seas raiders (previously the players had only partially succeeded with uniting an Island, so I made that island united as a piratical haven — this was the result). It’s about the most level of info I defined for a simple encounter with minimal consequences. For the challenge, I had 3 ever-present epithets; the raiders who were under Ares’ personal protection, and Zeus‘s harpies (they had his wrath almost all the campaign and in this finale island he was out for blood). For physical challenges I’d usually pick a single feature and assign a difficulty to that.</p><p></p><p>This was a pretty hefty challenge, but in fact the players went to a temple of Zeus earlier in the session and sacrificed to him successfully, so the harpies were withdrawn. Since the players had previously united in the worship of Ares, they actually all had some good favor with him, so they used that on this challenge. Greek gods have no problems playing both sides …</p><p></p><p>i didn’t usually give flavor in the middle of an island, but this was the final session, so no point doing it at the end! On reflection, when I next run AGON, I’ll probably do more of that.</p></blockquote><p></p>
[QUOTE="GrahamWills, post: 8306811, member: 75787"] Here’s a note from a custom Island I designed — this may answer both the above questions: ———— [HEADING=2]Forest[/HEADING] The forest has many raiders, but poorly organized and they do not attempt to attack you. However it is also inhabited by Harpies. You find the discarded clothing of two young persons and bare footsteps leading deep into the forest, followed by booted prints of the pursuing raiders. [LIST] [*][I]Craft and Reason[/I] to find the lovers in the forest (Antio and Xestra) [*]Minotaurs get a [B]d8[/B] advantage in the maze of trees [*][B]d8[/B] dark forest; [B]d8[/B] raiders; [B]d12[/B] ([B]sacred[/B]) harpies; [B]d12[/B] Ares [*]Success: Divine favor of Aphrodite for all [/LIST] ———— This was on an island that was being sacked by seas raiders (previously the players had only partially succeeded with uniting an Island, so I made that island united as a piratical haven — this was the result). It’s about the most level of info I defined for a simple encounter with minimal consequences. For the challenge, I had 3 ever-present epithets; the raiders who were under Ares’ personal protection, and Zeus‘s harpies (they had his wrath almost all the campaign and in this finale island he was out for blood). For physical challenges I’d usually pick a single feature and assign a difficulty to that. This was a pretty hefty challenge, but in fact the players went to a temple of Zeus earlier in the session and sacrificed to him successfully, so the harpies were withdrawn. Since the players had previously united in the worship of Ares, they actually all had some good favor with him, so they used that on this challenge. Greek gods have no problems playing both sides … i didn’t usually give flavor in the middle of an island, but this was the final session, so no point doing it at the end! On reflection, when I next run AGON, I’ll probably do more of that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Agon 2nd edition
Top