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AGoT - House Steadfast
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<blockquote data-quote="lissilambe" data-source="post: 3099063" data-attributes="member: 11902"><p>The Egens work out for me, and glad to think you have the same thought about "Granddad".</p><p></p><p>As for your commentaries, I'm not all that into making her a fighting machine. So I didn't build her with the mindset of being a bull in combat. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I appreciate your notes on her stats and feats, but I'm pretty happy with the way she is. If you're telling me that this will be a combat-heavy game that this girl is a poor survivalist for, then I might consider having to back out, really. Combat should be rare (if dangerous) in AGoT.</p><p></p><p>As for her levels in raider, the reasoning is this: she skirmishes. She knows her weaknesses in combat, and makes up for them by being fast and quick. It's not so much she raided and pillaged as much as she just adapts what she learns. Man-at-arms doesn't work for a class for her because she's not a stand-up fighter. I hope that makes sense to you.</p><p></p><p>Artisan was taken for unknown purposes. First, I didn't want to give her noble until I was more sure about how you'd want to blend grandpa and mom into your story. Second, artisan gives her some decent skills and education, but also showcases the fact that she pretty much rebelled and ignored all her "noble" lessons at every opportunity. Again, hope that makes sense.</p><p></p><p>If you really think I should move to noble, I'll do that. As for the other stuff, I'm more leery about that. Again, I don't picture a combat-heavy, combat-happy game where I need to worry so much about her combat.</p><p></p><p>Take care</p><p>Don</p></blockquote><p></p>
[QUOTE="lissilambe, post: 3099063, member: 11902"] The Egens work out for me, and glad to think you have the same thought about "Granddad". As for your commentaries, I'm not all that into making her a fighting machine. So I didn't build her with the mindset of being a bull in combat. :) I appreciate your notes on her stats and feats, but I'm pretty happy with the way she is. If you're telling me that this will be a combat-heavy game that this girl is a poor survivalist for, then I might consider having to back out, really. Combat should be rare (if dangerous) in AGoT. As for her levels in raider, the reasoning is this: she skirmishes. She knows her weaknesses in combat, and makes up for them by being fast and quick. It's not so much she raided and pillaged as much as she just adapts what she learns. Man-at-arms doesn't work for a class for her because she's not a stand-up fighter. I hope that makes sense to you. Artisan was taken for unknown purposes. First, I didn't want to give her noble until I was more sure about how you'd want to blend grandpa and mom into your story. Second, artisan gives her some decent skills and education, but also showcases the fact that she pretty much rebelled and ignored all her "noble" lessons at every opportunity. Again, hope that makes sense. If you really think I should move to noble, I'll do that. As for the other stuff, I'm more leery about that. Again, I don't picture a combat-heavy, combat-happy game where I need to worry so much about her combat. Take care Don [/QUOTE]
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